Dear Developers,
I have some balance suggestions for the next patch.
Angmar:
1. Power ability for indestructible buildings is too strong, the duration should be reduced or it needs to be a tier 3 power (6/7 power points cost) or you can only use it for outposts or lone towers (NOT for fortresses).
Why should it be 'nerfed'? Because the dwarves use their Earthquake on a fortress and it will deal no damage to the fortress...
2. The spear units, with that unique passive (25% of the damage taken, would be dealt back), are also to strong. They win against every unit; horses, swordsman, archers, other elite units, heroes and also buildings. They are spear units, so make them strong against monsters and cavalry. Not against heroes and melee units. (balance the passive or basic stats)
3. I am not sure about this one, but some of the Angmar mages have a freeze ability. If you make like 5 of those mages the armies of the
enemy cannot move after casting that ability, like ever. So you just trow some catapults on the freezed army or a poison cloud (tier 4 power) and goodbye army. (not sure if you can actually make 5 of those mages, but if you can... Balance it)
Rohan:
1. I guess you guys already knew the bug... But just saying that the new outpost gives you way to much money.
2. Make it possible to create peasants and upgrade the farm at the same time.
3. Eomer's level 10 ability is absolute SHIT, yay a tiny charge that does 0 damage... I like the idea, but it's trash.
Isengard:
1. A bit lacking in overall performance, the faction is struggling in the early game too much. 8 out of the 10 times they die before they reach the late game.
2. Steel bolds upgrade does not do anything, or too little. Isengard has no real way to kill Ents and have a hard time fighting other archer units.
3. The siege ladders are simply useless. And the bomb is not worth it to use.
Dwarves:
1. Ability to upgrade fortress towers is too strong. It makes towers deal to much damage.
2. The Demolishers deal too much damage to buildings (they easily destroy an elven fortress). Also the Earthquake siege weapons are useless compared to other siege weapons of the dwarves (and price).
3. The Ram riders are to easy to make for the Iron Hills, they do too much for their price.
Mordor:
1. Great job balancing this faction. But there is still one thing that should be buffed.
2. The only thing to complain about are their siege towers. Make them cheaper or increase its health.
Gondor:
1. Balanced.
Elves:
1. Balanced.
TL;DR (conclusion),
- Angmar's indestructible buildings power is to strong, the Elite spear units are to strong, and the freeze of Angmar's mages is to strong.
- Rohan has a bug with the new outpost making to much money, peasants and farm upgrades should be able to be done at the same time, Eomer's level 10 ability it shit.
- Isengard is weak and their bomb is useless.
- The tower upgrade from the Dwarves is over powered and the Dwarves need some balancing in their siege weapons.
This was my paragraph of my thoughts about patch 4.3. (Remember these balance suggestions are based on Player vs Player matches, not against the AI)
I hope you guys agree with some of my suggestions.
RagingRemo