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Rohan Balance Discussion

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Elite KryPtik:
If you are only using Cavalry as Rohan, you're doing it wrong. The have the King's Camp for a reason. The Soldiers of Meduseld and your 3 Marshals are the key to late game. Unfortunately, the way the game plays, cav get relegated to a supportive role. There is really no point in making more than 6 battalions, your 3 exiles, then the 3 cp free royal vanguard. If you put the rest into Warriors of Meduseld and Archers, and use your heroes on foot after banishing them, you will start destroying late game armies.

As I already said, the chief problem right now is eco. Fielding your Elite Infantry costs 300 more resources per unit than any other faction, and upgrades cannot be discounted, meaning you always pay full price. Finally, you can only get your elite infantry from an outpost, and don't have them available at your base at all. Combine this with Rohan's terrible eco and you have a very tricky situation, which absolutely requires dominance across the entire map to do anything to anybody late game. Certain factions are impossible matchups for Rohan late game, namely Lorien and Isengard. Angmar is pretty tough too, thanks to their incredible spellbook and eco, but manageble. Gondor gets destroyed by Soldiers of Meduseld, Mordor gets trampled into the dirt, since they only get 3 useful pikes, Dwarves get shut down and killed early game, and Imladris gets archer spammed to death. Now, Isengard gets destroyed early game by Rohan regardless, so they don't really need to be on the list of threats. Lorien is Rohans biggest challenge, best pikes and archers in the game is a rough combo against Rohan :S

Éomer Éadig:
I am wondering whether Eomer's level 10 ability "Ride of the Exiled" isn't underpowered. I have included a screenshot of orc pikemen after being hit by hit and they have only lost about 45% of their health.

Maybe it would be a good idea to increase the damage of this ability?

http://imgur.com/a/Al3L1

FG15:
Pikes suffer less damage from Cavalry than other units.

kreso:
Guys, I think Rohans main problem is to deal with armored units in mid game. That armored units can not be killed by 3-4 times trample of upgraded Rohirrim. They need early armor debuff and I think nice change would be to rework Eomers skills:
1. lvl1 mount/dismount
2. lvl1 Leader of Exiles:Passive "Exiles" get 20% attack damage and gold for killing units
3. lvl3 Memoriam: same effect but nerfed to 25% armor reduction
4. lvl5 Spear: Same skill as now but higher dmg, instant kill troll, longer cooldown.
5. lvl7 Ride of exiles or "For the King": Exiles get buff for 30 sec, recive less dmg from pikes by 70% and 35% from other units and less tremple slowdown.

Reason why this could be good:
Rohan early>mid game is really hard, some sort of mass slay lack of Rohan is so exposed in early to mid game, so this would be nice buff to Rohan early eco and early mass slay. Btw it is lore wise for Eomer fristly to be Leader of Exile and get that passive leadership to be connected with Exiles. Iconic scene when Eomer kill mumakill in RotK so he gets later on his deady spear and onother iconic scene of Exiles charge in the battle of Helms Deep.

Sry about my english
Regards!

-DJANGO-:
Ever tried out Rohirrim Archers against armored units? Because that is exactly their focus.
Rohan is has the strongest EG so it is quite fair that the MG/LG is harder to play. Though Rohan can easily stay upper hand if you dominated the EG well.
There will be some small changes that will make the transition to MG a bit easier for Rohan.

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