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Rohan Balance Discussion

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Hamanathnath:
I'm glad there is a lot of interest in this topic. 

I don't know if Spear Throwers need a different role.  I like the idea of them being good at defending peasants against cavalry.  The problem I have is that Farmhand can already do that.  Yes, Farmahand worse then Spearthrowers, but they are also more then half the price AND half of the cp cost, making it more effective just to get 2 groups of Farmhands then a group of Spear Throwers.  Farmhands are also a lot more readily available, and have more soldiers per group, making them overall a better option.  So if there is one thing that Spear Throwers really need, it's making them cost only 90 cp. 

Most of us all agree that Rohan has a lot of trouble dealing with heavy pike defenses.  With that in mind, I think that there are 3 things, besides the cp cost, that will make the spear throwers effective.

1.  Give their range attack some sort of bypass against Armour.  This would make them much more useful late game, especially against the Heavy Armour factions.  I don't think then need to bypass ALL enemy Armour, but maybe 50%?

2.  With their ability, in addition to knocking down enemies, the enemies hit will have an Armour decrease for a limited time.  Now if u want them to be good Peasant Spam support, this is a must because Late in the game, Peasants don't have a chance against Enemies with good Armour.

3.  Make them better in melee combat, helping with protecting your peasants against Cavalry a bit better. 

If you add these 3 suggestions, and leave their cost at 700, making them hard to spam, I think they would be well worth buying. 

I would really like to here some feedback on these suggestions.

Elite KryPtik:
I just had an interesting idea that might be impossible to implement. What if they were mounted? They could function as an extremely heavy cavalry that has both very strong ranged and melee damage, to serve in Rohan's late game.

Adrigabbro:
Wow, I love this idea!

Melkor Bauglir:
Just one technical information, because this idea has been brought up many times recently: It is not possible to really ignore armor.
Every unit which deals armor piercing damage doesn't really ignore armor -they just use a specific damage type, units with heavy armor are vulnerable against. (The heavy armor upgrade of course changes all armor values (it's no flat buff, like +50% armor!!, so they receive simply more damage of this damage type.)
Another option is to use an armor modifier (like -x% armor for y seconds), but this would not just effect the spear-throwers' damage. Eventhough such a modifier doesn't need to effect all armor values, it can e.g. only change a specific one, therefore, if only spear-throwers were using this damage type, only their damage would be increased -however, there aren't exactly free damage types lying around for every unit to access, so this would have the side effect of also weakening the enemies armor against other units who just happen to deal the same damage type).
Hope I could clarify some points a bit. ;)
For the spear-throwers in particular it would therefore be the easiest way of just giving them an armor piercing damage type -however there isn't much more freedom, like "horse archers are this good against heavy armor and spear-throwers this good". (Although there might be more than one armor piercing damage type, namely CAVALRY_RANGED and URUK -if I remember correctly, the first one is used for ranged units, the second one for melee.)

Greetings
Melkor Bauglir

Hamanathnath:
That's very good to know Melkor Bauglir.  Learn something new everyday :P

Well what I was going for was that Spear Throwers would be able to do good damage to very Heavily Armoured units, and their ability would lower the Armour of the enemies hit as well as knock them back, making Peasants deal at least decent damage against Heavily Armoured units, for a limited time.

I'm still a bit confused on how Armour exactly works, but hopefully you understand my intentions.

Now the difference I was going for between Spear Throwers and Horse Archers is that they both Pierce Armour, but Spear Throwers, as Peasant support, will be stronger at killing ShieldBearers and swordsmen, while Horse Archers would be stronger against pikes.  I don't know if it is possible to be that specific, but if it is then those are the roles they should fill.

I tested out spear throwers yesterday, and my opinion on them has not changed much.  The only thing that concerns me is how little health they have.  Even the Wildmen Lair can deal a lot of damage to them, maybe kill them if they are not careful.  I still thing they need to be more effective in melee combat.

Also, this is optional, but their ability doesn't seem to knockback wargs from a Warg Lair, so adding that would be nice too, but that's not much of a problem to be honest   :D

My last suggestion (for now, I'll be back :) ) would be to give the Rohan Wall Banner to increase the range of archers by a small amount, giving Rohan some sort of defense against catapults with their upgraded archers.  I don't really ever see anyone buy Wall Banners, so making them slightly better would be nice.

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