[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Balance Discussion

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Melkor Bauglir:
I don't even think they need a new role, just a straight buff. I agree, their role sounds good on paper, eventhough like a niche one. However their main problem is their cost: 120 CP! This is 30 CP more than Tower Guards and double the amount of regular pikes. There is simply no reason to buy them to all, because their cost is just excessive. I personally think that the suggestion for decreasing their costs to 500 (maybe 600, becauseTower Guards cost that much, right?) and 90 CP is a good start.
Also, there is no way this ever backfires into like spamming spear-throwers: This unit is still a worse option against regular infantry, so against them archers would still be more powerful (having 5 additional members). And Rohans LG is so much focussed around cavalry, I would certainly not try to mass this unit just because it is now 90 instead of 120 CP.

Greetings
Melkor Bauglir

Odysseus:
Well, as I suggested, I don't think they need a new role per se, but they could perhaps use some additives that could compensate for Rohan's weaker overall late-game compared to the other factions. It would prevent ET from adding an additional unit to the roster as well, so to me, that seems like a win-win situation.

In late-game, Rohan mostly survives with a combination of upgraded Eastfold Rohirrim and Rohirrim Archers to compliment each other (and Royal Guard with glorious Theoden of course), but some factions, like Isengard, can nearly nullify the presence of these horse archers because of the great shields.

What if, for instance, the spear throwers could fill this gap? They could be more useful against heavily armoured units and heroes( if needed), because well, a massive spear to the face. Surely this would make the unit no longer niche and provide perhaps some really good late-game pushing power by creating holes in heavily armoured defenses? Due to their low ROF, their average range and price, I'd say it's fairly balanced.

Just so you know, this idea makes a lot of sense to me, so I'll probably utter it a couple of times more. Be prepared :P.

PS: Lord of Mordor, did you check your PM? I had sent you something :).

Elite KryPtik:
I agree something should definitely be done about spearthrowers. 120 CP is too much, 90 CP 500 resources would be much more balanced. Additionally, I agree with Odysseus, armor piercing would synergize quite well with their knockback ability.

In terms of the walls, I didn't necessarily mean that they need a catapult, just something long ranged that can hit enemy catapults. Lorien has Caras Galadhon Guardians which have siege level range, and I'm sure that Rivendell will have something similar, so Rohan should have some form of long ranged upgrade for the walls or a unit. Perhaps you could add a Spearthrowers Wall Upgrade, which has catapult level range?

Melkor Bauglir:
Hmm... I sense a problem around here, mainly because horse archers are supposed to be good against heavily armored units. You are right, even those aren't able to just hit Isengard's LG army straight into the face and win, but I personally would always ask myself: Is Rohan even supposed to do so? Don't get me wrong, this would be a nice role for the spear-throwers, but I don't think that Rohan should have such a "juggernaut" unit in order to engage massive, upgraded infantry blobs this way.
I personally don't think a niche unit is bad per se, but they still have to be viable in some way or another. All I'm saying is, that I don't think spear-throwers need a drastic overhaul, just some care in order to fulfill their part of the game. (Which translates to: Just buff them a bit, e.g. as suggested, and see what happens. No need to break what isn't broken!)

Greetings
Melkor Bauglir

Elite KryPtik:
I would argue that spearthrowers ARE broken, brokenly weak. They need something to make them worth buying.

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