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Rohan Balance Discussion

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Hamanathnath:
I don't agree with your logic of "It's already strong, so let's make it incredibly Overpowered while we are at it."

Mogat:
The point of the banishment-system is: You can only banish a hero ONCE. If the banished hero dies, you cannot revive him until corrumped theoden is on the field. As soon as you could revive a fallen hero, theoden isn't corruped anymore.
This is the point of the ability and not if somebody is idiotic or not to loose his hero (and in lategame even an non-idiotic player loose a hero sometimes^^).

If we would move fallen banished heroes to the exile-camp the whole system would be torn apart. In this case you could banish a hero two, three or more times without being punished for loosing him.

And I agree with elendil, there is no sense in a super long duration of a buff. If it is drastically shortened, maybe there would be some more dynamics/decison-making: do I return to the camp to renew the buff or do I continue fighting?

Hamanathnath:

--- Zitat von: Mogat am 10. Mai 2016, 16:55 ---The point of the banishment-system is: You can only banish a hero ONCE. If the banished hero dies, you cannot revive him until corrumped theoden is on the field. As soon as you could revive a fallen hero, theoden isn't corruped anymore.
This is the point of the ability and not if somebody is idiotic or not to loose his hero (and in lategame even an non-idiotic player loose a hero sometimes^^).

If we would move fallen banished heroes to the exile-camp the whole system would be torn apart. In this case you could banish a hero two, three or more times without being punished for loosing him.

--- Ende Zitat ---
I agree with this.  But I think it would still make sense if the Hero did move to the Exile Camp after being Exiled.  That is why I asked if there is a way to have the best of both worlds (that is, moving the Hero to the Exile Camp, while also maintaining a penalty that makes the Risk vs Reward system similar to how it is now).



Odysseus:
The real strength of the camp when initially build should be to quickly churn out those Exiles, and provide a short buff that allows for dynamic decision making. 90 seconds is indeed too long. 20-30 seconds sounds reasonable. Either a longer duration and a weaker buff, or the other way around. As for the price, I want to say that I would not want to see it that much more expensive, since the charm lies in its cheap price. I think 600 is reasonable. That way, you have to consider, Stables or Exile Camp?

I also agree with what Mogat said about the exiled mechanic. If they could be recruited from the outpost, which is cheap and not impossible to defend because troops get a speed buff around it and it has defensive creeps, the risk factor would be drastically diminished.
I mean, yes, it would make sense, but it will screw over the mechanic and its uniqueness, imo. You get the massive 50% damage boost, which allows Rohan's heroes to deal with many of their more expensive counterparts, especially in 1v1 duels, but the downside should remain as substantial as it is now.

Although, Eomer in the Exile Camp sounds like a good idea, because he formed the Exile Camp, based on his well...exile, haha.

Hamanathnath:
Well Eomer is already in the Exile Camp, which makes sense.  I just find it odd that he is also available in the Citadel from the beggining, because it makes his availability at the Exile Camp kinda pointless.

As for Banishment into Exile, I just would like to see a way for there both to be a penalty on the ability, and for it to involve the Exile Camp in some way, because, as Odysseus said, it would make sense to move to the Exile Camp once you're Exiled. 
But if there isn't a way of doing that, then I won't mind keeping the way Banishment into Exile works now.   It is a very unique mechanic that I like.

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