[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Balance Discussion

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Odysseus:
I suppose the laughing emoji in the spoiler part was not clear enough. Noted for future reference. :D

Elendils Cousin 3. Grades:

--- Zitat von: Elite KryPtik am 18. Aug 2016, 05:25 ---I think a health buff would be fair, something in the order of 6000 total health points would match his cost and role nicely I think.

--- Ende Zitat ---
So you just want to give him more health than any other hero in the game?^^
Assuming you're talking about level one, that is just way over the top. For future reference, here is how much health heroes have in 4.0, without scouts:

* Tanky heroes like Boromir, Karsh, Hama start at 5500 hp.
* "Standard" heroes like Aragorn, Celeborn, Eomer or the Mouth of Sauron start at 4500 hp.
* Ranged heroes, Nazgul and certain exceptions (Gandalf, Theoden) start at 3500.
Gandalf has less health than other heroes because of his devastating abilities and because he has access to Shadowfax. In the hands of a good player, you'll never be able to kill a lvl 5+ Gandalf without the use of something like Lurtz' crippling shot just because you can't catch him. Same thing goes for Theoden, who is one of the strongest support heroes in the game and also has access to a horse. What you quoted, Elite, is perfectly incorporated with his charge at lvl 10: That one last push where Theoden and all allies around him are unstoppable. Other than that, he is still very much an old man. ;)

Having said that, 2800 (and three spellpoints) is just way too much money for Theoden. As I've stated before I'd reduce his cost to something like 2000, maybe more if his leadership for units gets buffed to 20%/20%. Increasing his health is the wrong way to go imo.

Odysseus:
Also possible. A 800 cost reduction is quite huge though. Could we try a smaller one first? Maybe 2400?

-DJANGO-:
2400 seems fair. It still has to be painful, regarding that you got a great hero for a cheaper price (800+3spellpoint).

Im against a simple health buff - at the beginning theoden should be as vulnerabel as he is now because he gets his armor at Lvl 5 i think...

How about to give his Lvl4 ability (atm only Experience for troops) an extra attack boost (like the Stormattack from bfme1) - nothing big ´because its only lvl 4, but that would emphasize his Leadership Role. With that in mind you would have a near goal to reach (Lvl4) apart from his passive leadership and his Lvl10. What yall thinking about that?

Odysseus:
I think it sounds interesting. Would make sure to give an original buff, something that Theoden's leadership does not already provide. Also, I think it might be worth reducing the amount of experience troops gain if combat stat improvements are to be included. E.g. Instead of only 4X experience, they gain triple or double experience and 15-25% speed. A counter-weight basically, because quadruple exp is phenomenal already.

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