[en] Edain Mod > [Edain] Mordor Suggestions
Mordor Balance Discussion
Hamanathnath:
--- Zitat von: -DJANGO- am 15. Apr 2016, 18:30 ---
--- Zitat ---None of them got as many nerfs as Mordor.
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- Yes, Isengard :P
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When I said that, I ment in the transition from 4.2.1 to 4.3/4.3.1.
Concerning the rest of your post, it is pretty much how I see the Mordor vs Angmar matchup in a nutshell. If you don't get win the early game, Angmar will most likely win.
Out of curiosity, do you know Nazgul on Fellbeasts can pick up Wights with their attacks? Or maybe they do a lot of damage to them? I haven't actually tried them against Wights.
Odysseus:
Well, if that is the case, it's similar to how Sharku can use man-eater on a Beorning and instantly kill it, so evil xD.
Gonna check that Nazgul versus wight, should be interesting.
Elite KryPtik:
--- Zitat von: Hamanathnath am 15. Apr 2016, 18:14 ---Those were not the only changes. Nazgul trample damage and deceleration has been nerfed drastically (A good change, but still hinder Mordor all the same), Nazgul also cost more (another good change in my opinion), Black Uruks can't receive a discount anymore (a logical change), and Mordor lost Barricade (not a great change in my opinion, but I plan on talking about that later). That is a lot of nerfs. Also remember that other factions were buffed or completely reworked with the patches. None of them got as many nerfs as Mordor.
I do think this is more Mordor's problem then Angmar's problem. Other Factions have a much better chance at killing Wights because of their outright stronger infantry. Angmar just got a lot of nerfs that balanced them out with most of the other factions, or at least made it a lot closer. More testing needs to be done, but I have the feeling this has more to do with Mordor than Angmar.
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^^ This. That is why I brought this up here instead of the Angmar thread. I didn't bring it up with 4.3 because I knew that Angmar was massively overpowered anyways, and there was no point wasting my time on anything but bug hunting. Now though, the faction is quite a bit more balanced, still leaning a bit towards being OP, and I noticed that Mordor especially has an incredibly difficult time dealing with them. Honestly I think simply changing the cirith ungol barracks back to how it was in 4.2.1 would help this problem significantly, but Mordor isn't my faction so that's the only idea I will give. I'll leave this discussion with Haman, who knows a lot more about Mordor than me.
Hamanathnath:
Ok, I've play a lot more games with Mordor in 4.3.1, and would like to make some more suggestions about Balancing them.
Now I know I'm going to sound like a hypocrite when I say this..... But I think the nerf to the Nazgul Trample was too much. The Deceleration is in a good spot, but the damage done by it is too low in my opinion. Now I don't want to see it go back to how much damage they could do in 4.2.1, but this is one of the reasons why Mordor has no counter to Carn Dum Bowmen. It takes 2-3 Tramples to kill standard Archers, who are supposed to be weak to trampling. So a small Increase on Trample damage would be good in my opinion.
I was planning on making a bigger suggestion in this post, but I think I will start my own thread about it. So that's about it with the smaller stuff.
I haven't been about to try Fellbeats vs Wights yet, but if anyone has, I am willing to hear feedback on that.
Greetings, Hamanathnath
-DJANGO-:
Have you tried the Nazgul-Batallion. They Cost a bit more, but got all the Nazgul abilities + they do really good trample damage. I use them often when the enemy goes for archer spam, especially against Lorien ^^.
But I personally dont mind changing the normal Nazgul stats a bit. In general i'm a bit sad that mounted heros now dont do trample damage anymore. At least not so much to level up. I found it always interesting to lvl a bit with a mounted hero, of course avoiding pikes (like to get a gothmog quicker to lvl 4 ^^). Now i only use it to distract the enemy, not really to deal damage.
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