[en] Edain Mod > [Edain] Mordor Suggestions
Mordor Balance Discussion
The_Necromancer0:
Have a look at this thread.
Hamanathnath:
Just wanted to say before I comment of your ideas, while I am a big supporter of people who try to help balance the mod, it is very important to do that in a way that will help the everyone understand your ideas. Therefore, it is important for people who post here to explain why they think that changes such as these are beneficial to the mod. Unfortunately, most of the ideas in this post don't have any sort of reason behind why they implemented. As a result, while I can't speak for the Edain Team themselves as I am not part of that team, I personally think it is much more beneficial to both the Edain Team and other who read this thread if ideas have reasoning to support them.
And that leads into my thoughts on the ideas presented here. A lot of these ideas, because of the lack of detail, are changes that I really can't agree. Though I will a mention a specific few.
- The reason why Drummer Trolls cost much more the Mountain Trolls is because of the system the Edain Team has in place. Drummer Trolls are considered elite monsters, and the price that has been set to all elite monsters right now is 1200. Meanwhile, Mountain Trolls are standard monsters, making them cost 600. It is a system I personally really like because it is a easier way to come up with a balance for units.
- Mountain Trolls should not have to walk everywhere like they did in BFME1. I find it to be a more of a tedious and annoying mechanic then something that makes you have to be strategic.
- The Witch-King is already the highest costing Hero in the entire mod if you count his armour upgrade, so a price increase seems really unneeded for him.
- If all the starting citadels gave 50 resources instead of 40, it would not give the defender any better chance because the attacker gets the exact same bonus income.
- Shelob can already paralyze units with her web ability, and already is a pretty great summon in general, so adding another paralyze to her spawning would make that Spellbook power too strong in my opinion.
calixoxx:
I think Mordor Fellbeasts are too easily killed and too vulnerable to unupgraded arrows. I also believe Fellsbeats (and other flying units in the game) should be more effective vs buildings and siege as well. The fact that an enormour Fellbeast or Eagle barely does anything vs a catapult is a little silly.
I also think Mordor pikes should be reduced to 200 resources to give them a chance vs cavalry early game.
Trolls have gone from being too OP to being too weak. The costs are good, but even a fully armored troll rolls over from just a touch of a pike. It's a little crazy. It makes such a costly unit nearly worthless late game unless you micro and harass the opponent's eco. Right now it's practically senseless to send a troll in with your army to attack unless the opponent has decided they don't need pikes ^^
I think maybe a solution to the troll issue would also be buffing Mollok. I never use Mollok for his cost. Yes, he is a good hero killer, but otherwise not worth his cash and easily killed. Maybe he could offer a troll armor boost. You would kill two issues with one stone that way =]
The_Necromancer0:
Perhaps the Fellbeasts could benefit from a slight health boost but really not much since it's a very fine line between buffing them slightly and making them overpowered. I also agree that it would be nice if flying units dealt more damage to the siege units but no to buildings, that would not be balanced.
The trolls at the moment are too powerful, their price has been lowered and their stats increased meaning that with a full discount they can be easily spammed and with a bit of micro become a deadly war machine.
Definitely agree with Mollok, he's needed a buff since day one.
Elite KryPtik:
The thing about fellbeasts is that they can dismount, effectively removing their only weakness. If your enemy has a solid sword army, surprise him with Fellbeasts. If mostly archesr, go cav mode and trample. If mostly pikes, foot mode and slaughter. They are fine as is, especially with their INSANE debuffs.
Trolls are op against most factions right now, certain factions, namely Dwarves, Rohan and Lorien, wreck trolls, but most others really struggle.
Mollok sucks, no argument here, he needs a buff.
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