[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
Saeros:
@Necromancer, when I play against dwarves I buy as soon as possible the defense measures (1 and 2) for my economic buildings, that way an earthquake even centered on them does not destroy them completely, so I don't have to reconstruct them.
Build 1 production increase and 2 pantry, or 2 pantries at your buildings outside your castle to raise your cp.
Also Angmar has an ability that makes buildings invulnerable, you can use that too (assuming you play as Angmar) to protect your buildings, without searching for defense measures.
I wrote this cause I saw your post stating
--- Zitat --- However the power of the earthquake is so that it destroys most economics buildings inside the base often upgraded with (in my case) pantry upgrades at either 300, 600 or both
--- Ende Zitat ---
Concerning the power and use of the earthquake I think it is very good and useful but I also believe that it shouldn't be applied without vision of the area.
Odysseus:
The same should probably apply to the Avalanche of Angmar.
Hamanathnath:
There has been a lack of discussion concerning match ups for the Dwarves in my opinion, especially since they were Overhauled not too long ago. I'll admit, most of their Match ups seem to be pretty well balanced, which I'll give credit to the Edain team for, especially since the Dwarves are pretty much 3 separate factions that play very differently. But the Match up I'm about to discuss is one of the cases where it is pretty one sided.
Dwarves of the Iron Hills vs Lothlorien
Disclaimer: I am not going to bring Ram Riders up as a reason why this match up is one sided, because Ram Riders are currently overpowered against every faction, and are typically banned from competitive play in this patch.
I'm not going to dance around the problem. Tower Shields are the reason why this match up is one sided in favor of the Iron Hills. Iron Hills Guardians barely take any damage from Arrows with this upgrade. Of course, this applies against any faction, but it is very noticeable against Lothlorien because of how reliable their Archers are against any other faction. Guardians are cheap, and Tower Shields are also cheap, so Iron Hills can pump them out very quickly. And once this starts, it just turns into an avalanche of Heavily Armoured Dwarves that Lothlorien doesn't have a reliable counter to.
Now as Lothlorien, their is 1 thing that you can use to your advantage in this matchup, and that is how much faster Elves are then Dwarves. So if you want to, you can build loads of Archers, and try to very slowly lower the Dwarves health, running once the Dwarves get near, but generally this isn't enough to win Lothlorien the match up. It is also possible to win If you get map control early enough using Lothlorien Swords and Spears, but if Iron Hills gets any sort of advantage over you, and especially if get an Outpost close to your Camp/Castle with a well and/or statue, then there is pretty much nothing you can do.
Now the obvious nerf to make this a bit more even would be to lower how much Armor against arrows Tower Shields give you to 50% or 60% instead of 75%. And I think that might be enough to balance it out enough to where the match up isn't too unfair. I realize that not every match up can be perfectly balanced, and their will be match ups that favor one side. But this is one of the cases where one side has a bit too much favor to win. I also don't think Nerfing Tower Shields would make Iron Hills under powered against any other faction.
Odysseus:
I said it as well, but I don't recall exactly where. Agree 100% with you, pal. Honestly, I still think that for such a cheap upgrade -50% ranged damage is still ridiculous, Erebor's Warmask does not provide that kind of buff, and Ered Luin's battle axe is much harder to use. Anyway, I would not only suggest to lower the Tower Shields to 50-40% though.
I would also suggest giving Caras Galadhon some armour piercing function, either via passive or an active. Have you seen the abysmal damage that they do against Tower Shielded Guardians, even after having levelled up a bit? They have no way to pierce heavy armour, even though they are a heroic unit.
I hinted to that last replay Draco uploaded, because the elves suffered greatly both from the Battlewagon's infinite trample and Tower Shields even though his opponent was relatively capable, and knew what counters to field.
Hamanathnath:
I also agree that Caras Galadhon Guardians should pierce armour in some way. Their abilities are a bit underwhelming right now, especially for a Heroic Unit. And it would also help with Dealing with the Iron Hills later in the game.
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