[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
Odysseus:
Alright, loud and clear.
Narin is a recent addition, so I don't think he is perfectly balanced either at the moment. I suppose he was a little overlooked with all the upheaval each newly released faction is causing.
What do you propose should change about Narin?
Elite KryPtik:
Well, I think that maybe a merge of combat command and the passive would be cool, the passive as it is now, but then when activated the passive gets replaced by the current effect of combat command. That way you could have your passive leadership when trampling, and Combat Command when stuck in, but not have them both stack and be OP. Then the Combat Command slot could be replaced with a new ability.
Elendils Cousin 3. Grades:
Even without Narin's support they are stronger than knights because they attack faster if I'm not mistaken. And I agree with Kryptik (for once xD), you can't look at ram riders isolated. Narin will always be around, and his buffs make them pretty much unkillable. I'd be happy with adjusting their performace and cost to put them in line with Rohirrim instead of Knights, making them standard cavalry instead of Elite. Dwarven Infantry is arguably the strongest in the entire game, they don't need crazy good cavalry as well. It doesn't fit them well thematically imho.
Odysseus:
I agree with this. Making them mostly good for harassing perhaps, or support on the flanks and the rear, but not the front.
FilipMakedonski:
I see that many people still argue about the strength of the Ram Riders. I found these unit pretty useful for flanking and straight on charge on enemy non spear units. Yes, they are strong now with the new update, but, their role is scout unit. So, to make the balance a bit challenging and better, could you make them 5 per unit plus the scout leader ?
This way they will still be powerful, limited to 3 and you will have to use them more wisely and thus keep their stats as they are.
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