[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
Hamanathnath:
--- Zitat von: Odysseus am 3. Mai 2016, 15:18 ---In regards to Bard's and Brand's scouting abilities, I believe they are just an extra bonus. They become more important if you do not get the ravens though.
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I sort of understand, but it really is a waste of an ability. Ravens are easy to get and just outright better because of the debuff.
--- Zitat von: Elendils Cousin 3. Grades am 3. Mai 2016, 15:29 ---Murin's Battlecry already debuffs the armor of nearby enemies by 25% iirc.
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Im pretty sure it doesn't. I don't remember seeing that last time I used Murin, and the Edain Wikia also says it just applies fear. But I'm totally for something like an Armor debuff.
Elendils Cousin 3. Grades:
Maybe something got lost in translation then. The german description says: "Múrin stößt einen Schlachtruf aus, der feindliche Einheiten für 5 Sekunden lähmt und ihre Verteidigung um -25% reduziert"
-> "Murin utters a battlecry, stunning enemy units for 5 seconds and reducing their defense by -25%"
Admittedly, five seconds isn't all that much, so we could make it eight seconds for a start.
Hamanathnath:
Well that is good to know. And yes, 5 seconds does seem pretty short, so I support making it longer.
Maybe it does say that now in the English Version too. I just don't remember seeing that. I'll check as soon as I can.
FedeH:
Hey guys, i was just playing with dwarves and had an idea to "fix" the problem with the limit of 3 veterans and the mithril mails for the heroes.
Instead of killing a batallion of veterans in order to be able to send another party for a new one, we could use the spare ponies that lies around and combine them with the veterans to give them a new mithril mail, or start a cooldown of the ability of, IDK, 3 minutes, to allow a new mail to be given. This way you get enough mithril mails for your heroes without having to sacrifice a veterans batallion and you still have to keep your travel camp instead of destroying it as soon as you get your 3 veterans (this contrast with the idea of the veterans having a 10 minute straight cooldown for the mail)
what do you think?
The_Necromancer0:
I don't know about how everybody feels about it but I think the Earthquake spell is too strong. The way I see it Tier10 powers should only be used as a massive support for an invasion or as a defensive measure, not as the driving edge for that invasion as displayed by Avalanche, The Vingilot and so many others. However the power of the earthquake is so that it destroys most economics buildings and heavily damages the rest, this leaves the player economically devastated at varying degree depending on map control. As an invasion support this is a great move but the thing is that it's a great move in general considering the cost of resource buildings inside the base often upgraded with (in my case) pantry upgrades at either 300, 600 or both.
For that I was thinking that a couple minor changes could be made which focus on the effect of the earthquake as the incentive to get it rather than its raw power. This could include things like disabling/reducing defense, recruitment or resource gathering. It could also be stat wise, supporting the idea of an invasion booster where it lowers the armor of the buildings for a couple minutes. But overall I think the power of the earthquake should be lowered a bit so it leaves some health to economy buildings.
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