[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
Odysseus:
Either that, or just make it so that it cannot be used in the FOW. This is my only problem with the spell, personally. All other powers basically need LOS, but Earthquake does not. You basically have a base destroyer at any time, without any form of defense. The Earthquake spell is devastating on 1v1 Camp maps, but loses power in Fortress maps and 2v2 and up scenarios. The other Dwarven Power feels a little underwhelming in comparison, so I would rather give some attention to the Dwarven Fortress.
Hamanathnath:
Well Dwarven Fortress was just recently buffed significantly by lowering the price of Catapults from 1800 to 700, so I don't think it needs to be buffed anymore. Both Dwarven Fortress and Earthquake have much more usage on camp maps in my opinion. But I don't think there is really anything that can be done about that. And I think Dwarven Fortress is in a much better spot due to its recent buff.
Concerning Earthquake, the problem is that if it is nerfed too much, then it becomes pretty much useless. I completely agree that you should have vision on where you use Earthquake. And I see the reasoning on why it should be more of an invasion supporter, and support the idea, but I also think that we should over nerf it.
What if it deals less damage then it does now, but completely disables all buildings hit by it for around 30 seconds, similar to when Boromir dies with the One Ring?
Elendils Cousin 3. Grades:
I don't like your idea of nerfing Earthquake, I think it is pretty much fine as it is. The LOS thingy could be added, sure, but reducing its damage and giving it the ability to disable buildings would reduce it's usefulness to pretty much one situation: You are already winning the game and are currently in the process of sieging your enemy. As long as he has an army himself, you wouldn't be able to siege him since his army would stop you from doing so. It could be used on outposts, sure, but a nerf to that scenario would be even more unwarranted.
Earthquake has only one purpose, which is to destroy and/or heavily damage the base of your enemy. It is pretty much useless and not worth its cost in an army vs army battle, unlike the mines of Isengard. That spell has a long windup, but actually does pretty nice damage to units on top of its use against buildings. Earthquake can't do that (it stuns and stuff, I know, but that's not remotely worth 10 spellpoints). It can only destroy the economy buildings in the base of your opponent, military buildings will easily survive. This is just economical damage in the same way that forcing your enemy to rebuild his army by killing said army with the help of Vingilot or an Army of the Dead is economical damage. The added benefit of Earthquake is that your opponent probably has to rebuy pantry upgrades, but the other ultimate spells also have those benefits (AoD gives you mapcontrol, because your opponent lost his army, just as an example).
Remember, this is a 10 point spell, it is supposed to have a great impact on the game. Before you win, you still have to kill the army of your enemy, who in an even game should have access to his first 10 point spell roughly around that time as well, which is most likely to ruin your day. If the earthquake got reduced to something that could only help you when you already are sieging (=winning), I'd consider it more or less useless and never get it in a competitive environment.
Hamanathnath:
I guess I can see your reasoning behind Earthquake staying the same. I think that LOS is something that should definitely added, but I agree that Earthquake would be a lot less useful without the damage it deals now.
The_Necromancer0:
I like the idea of making it so that it can't be cast on the fog of war.
Going back to what you were saying Elendils I'd like to point out that both the examples you used have a particularity that makes them less powerful than Earthquake. AoD needs vision and considering the size of it's spell always a difficult thing to do so that nerfs it slightly and it can't be spawned into a base (i think). Vingilot is also a great example of a support power, on it's own it's useless but it can be great once paired with an army. Earthquake on the other side can come out of no where and doesn't need to be supported by anything to cause massive damage.
Continuing the argument, I still think the damage should be nerfed but it could get a multiplier effect when used on walls, gates and wall-defenses. This would in term be a great way to break a siege, along with that it would also economically harm the player as they will need to rebuild their stuff to avoid being completely vunerable. In terms I still think that the spell it too powerful, way above the rest (don't even get me started on power of past ages) and should be nerfed like all the other powers into a support power which can only serve it's purpose if paired with something else such as an army. Also, if you compare it to the Avalanche of Angmar which is practically the same thing (a bit more damage to troops and extinguishes fire) but deals overall much less damage to the base it's spawned on.
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