9. Jun 2024, 02:31 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge. Hierbei werden gemäß Datenschutzerklärung Benutzername und Passwort verschlüsselt für die gewählte Dauer in einem Cookie abgelegt.


Select Boards:
 
Language:
 


Umfrage

Options for the Iron Ballista, from BotFA Extended Edition

Add in the ballista, exactly as it appears in the film, alongside current catapult?
Add in the ballista without the chains, alongside current catapult, make it deal high single target damage?
Replace current catapult with ballista?
Don't add ballista at all?
Have ballista summonable by a hero?

Autor Thema: New Iron Hills Unique Siege Weapon  (Gelesen 37101 mal)

korner

  • Bibliothekar Bruchtals
  • **
  • Beiträge: 255
Re: New Iron Hills Unique Siege Weapon
« Antwort #90 am: 2. Nov 2015, 18:46 »
In my opinion, these are 2 totally different questions:

1. Do you want the ballista being implemented?

- no not at all
- yes, as additional unit
- yes, replacing catapult
      - yes, replacing catapult, catapult will be moved to fortress as expansion
- yes, as a summon by a hero
- yes, but only as a castle extension

If we have collected the opinions of the community, it´d then be the second step to clarify, what features it should have.

I´ll explain it as an example if for instance option 2 gets the most votes:

2. Which features should the ballista get?
- do you want it to be special unit against monsters/ siege weapons/ clumped units?
- do you want it specialiced against buildings?
- do you want it specialised against multiple infantry (if possible with chain ammo) with area damage?
maybe more options...

From my point of view, this kind of poll in 2 steps would be more usefull.

LordDainIronfoot

  • Orkjäger vom Amon Hen
  • **
  • Beiträge: 863
  • "Tanar Durin nur..."
Re: New Iron Hills Unique Siege Weapon
« Antwort #91 am: 2. Nov 2015, 19:09 »
May be in the first option you should add something like (without Anti Arrow Effect)! :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 713
  • It's good to be evil
Re: New Iron Hills Unique Siege Weapon
« Antwort #92 am: 2. Nov 2015, 19:14 »
Expanding those options is just overkill. I know what you're saying, but as said there is only a limit of 5 options in polls. Those sub-options, as I call them, are not very related to the poll itself, it's just basic information about what kind of damage the Ballistas deal, and we need to decide about it before we present our product to the German Forums.

Those 3 options can be summarized into something very simple: They are siege weapons with big iron bolts, so they should deal great damage to Buildings. Since the Bolts are so big, they would knock back a small amount of enemy units within the target area, clumped units will receive more damage anyway, and these bolts can be great counters against enemy siege weapons and monsters. Now what do you think of that xD? If anyone disagrees or has other ideas, please elaborate.

korner

  • Bibliothekar Bruchtals
  • **
  • Beiträge: 255
Re: New Iron Hills Unique Siege Weapon
« Antwort #93 am: 2. Nov 2015, 19:21 »
what is exactly the overkill if you do 2 polls after another?

First a poll about "how" to implement it. After a certain time when there is a clear majority for one or two of the options, add in the other poll to decide the special "use" of the ballista.

We are currently discussing about completely different "topics"/ "decisions" at the same time.

Elite KryPtik

  • Gardist von Meduseld
  • ***
  • Beiträge: 1.050
  • Arise! Arise, Writers of KryPtik!
Re: New Iron Hills Unique Siege Weapon
« Antwort #94 am: 2. Nov 2015, 19:32 »
I don't think that splitting this topic into 2 separate threads with 2 separate polls would be healthy. We can discuss what features the ballista has here, in the replies, but the main ballista itself doesn't need 2 polls with 10 choices.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

korner

  • Bibliothekar Bruchtals
  • **
  • Beiträge: 255
Re: New Iron Hills Unique Siege Weapon
« Antwort #95 am: 2. Nov 2015, 19:39 »
I did not propose to make 2 threads with 2 different polls.

I suggested to make 1 poll in this thread about "how" to implement the ballista and leave aside the decision of what "features" it should have for the time being.

Then after 1 week or something we hopefully have a good vote of enough players.

If this is the case, we´d then delete the first poll and start the second poll IN THIS THREAD regarding the vote of the first poll.

Currently we have players who want the ballista replace the catapult and being strong against buildings. Next one wants it to replace catapult, but strong against infantry with area damage. Next one wants ballista as hero summon and strong against monsters and siege.
There are so many different opinions and options, that (in my opinion) it´d be a better vote to do 2 steps after another rather then mixing up the discussion with different "topics".

Elite KryPtik

  • Gardist von Meduseld
  • ***
  • Beiträge: 1.050
  • Arise! Arise, Writers of KryPtik!
Re: New Iron Hills Unique Siege Weapon
« Antwort #96 am: 2. Nov 2015, 19:46 »
I still don't see why this would be better than just discussing those topics down below, thereby keeping a permanent record of all ideas. I have never agreed with deleting polls, I like to keep the votes registered(that sounded political :P) so that people can see who likes what ideas. Sorry but I'm not convinced.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 713
  • It's good to be evil
Re: New Iron Hills Unique Siege Weapon
« Antwort #97 am: 2. Nov 2015, 19:50 »
I agree with KryptiK, it's just too much info right now and people can discuss about it themselves without needing a poll to it. In my translation I'll just put in the first post that people can discuss about what kind of damage the Ballistas should give.

korner

  • Bibliothekar Bruchtals
  • **
  • Beiträge: 255
Re: New Iron Hills Unique Siege Weapon
« Antwort #98 am: 2. Nov 2015, 20:04 »
Zitat
it's just too much info right now
agree! this is why I suggest to do 2 steps of voting both witch less to decide, to make the discussion easier.
But if you don´t like it, okay...
Zitat
I have never agreed with deleting polls
freeze it, stop it, call it whatever you want.

Adrigabbro

  • Gesandter der Freien Völker
  • **
  • Beiträge: 392
Re: New Iron Hills Unique Siege Weapon
« Antwort #99 am: 2. Nov 2015, 22:36 »
I've voted for the ballista summon from a hero because I think it would be unique and very interesting and because Drar could use some new abilities: being able to summon a ballista could be one of them.
Still, I very much like the second choice (add the ballista alongside the current catapult and make it deal high single target damage), regardless of Ered Luin getting, or not, a new siege weapon for balance, for Ered Luin already got an advantage by having more heroes. But if this option gets the lead, I'd like to see the earth shaker a bit more useful.


"That still only counts as one!"

LordDainIronfoot

  • Orkjäger vom Amon Hen
  • **
  • Beiträge: 863
  • "Tanar Durin nur..."
Re: New Iron Hills Unique Siege Weapon
« Antwort #100 am: 2. Nov 2015, 22:42 »
Now I like the idea about Ballista being Drar Summon even when we first suggested it long time ago cuz yea he needs some improvement there but I really think Limited to 5 will be the best Option same for.Gloin and Bifur:-)

I think that the IHs Ballista should be stronger against Single Targets like Trolls and Siege Units and Infantry to be different than Isengard Ballista and unique in its own way! :-) And we shouldn't forget that IRL Ballista was never Anti Building Weapon!
The Chain will provide more interesting and unique Upgrade than the usual Fire Bolt which btw will not to so much DMG against Stone Buildings if we think about it! :-)
I think the idea about Chain Bolts Upgrade providing 2 Ammunition Switch and giving Two Roles ,one.against Single Targets like Trolls and Siege Weapons and the second some Anti Infantry Effect but with CD recharge and Knockback and Area DMG but also those Ballista should be slower than Isengard to represent that they are made from Solid Iron and are much more Heavy which will also Balance them by making them easier Targets! :-)
Also I had this idea which I do not know if it is possible but since it seems that the IHs Ballista was Pulled byt something Chariot/Animal(Ram/s) it might be nice and unique if it is possible to make it so that it be Pulled by 1 may be 2 Rams and still be somewhat Slower because it is much bigger and heavier than Isengard Ballista and when the Ballista should Fire it can have a Function to be immobalized to Fire and after each Shot it will take few seconds before yu can make it star moving again but if you coninue Firing it should be immobalized! :) It is just a random idea I got nothing special but if te Team or the Fans like it why not!? :)
All this things will make the Ballista Balanced and yet Unique than the Isengard one! :-)
This is my opinion on the matter!:-)
« Letzte Änderung: 3. Nov 2015, 06:43 von LordDainIronfoot »
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 713
  • It's good to be evil
Re: New Iron Hills Unique Siege Weapon
« Antwort #101 am: 4. Nov 2015, 21:39 »
By the way guys in case anyone was wondering I will start translating this weekend.

CragLord

  • Gast
Re: New Iron Hills Unique Siege Weapon
« Antwort #102 am: 4. Nov 2015, 21:42 »
I wish you luck!
Your last similar efforts had great results, I hope same now. :)
« Letzte Änderung: 4. Nov 2015, 21:46 von CragLord »

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 713
  • It's good to be evil
Re: New Iron Hills Unique Siege Weapon
« Antwort #103 am: 4. Nov 2015, 21:55 »
Heheh thanks my friend, so do I xD!

LordDainIronfoot

  • Orkjäger vom Amon Hen
  • **
  • Beiträge: 863
  • "Tanar Durin nur..."
Re: New Iron Hills Unique Siege Weapon
« Antwort #104 am: 4. Nov 2015, 22:01 »
Indeed my friend your efforts were if immense help I hold fingers crossed this time to be so too! :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."