[en] Edain Mod > [Edain] Dwarven Suggestions

Battlewagons Improvements

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Odysseus:
No worries, it was clear ;).

The concept is well thought out and the attention to detail leaves very little to be desired. Well done lads!

My first concern originally was that it would have been an additional cavalry unit to the Dwarves next to the Battlewagon, but as the faction is primarily designed to be an infantry-based faction, it would have been contradicting to the design. However, I was thankfully proven wrong, as the idea has been made so that the now vanilla Battlewagon will be revised with distinguishing features, just like how most units of the Dwarven Realms have received.

I absolutely love it. The difference in playstyle, but also in visuals among the revised Battlewagons of the different realms clearly took time to shape it to the form it currently possesses. You even have made your own work  to complement the proposal. Fantastic! Surely, the team cannot refuse such an elaborate proposal :P.

CragLord:

--- Zitat von: magickoala am 27. Nov 2015, 01:54 ---1. Now that you bring it, there was such a thing indeed lol, fair enough.

--- Ende Zitat ---

--- Zitat von: Elite KryPtik am 27. Nov 2015, 04:09 ---As for the flash bombs, my original idea for the name was "Flash Flame" to match what Thorin asks in the movie "Thorin: Can you still make flash flame? Balin: Aye, it'll only take a jiffy!"

--- Ende Zitat ---
Maybe we could call it "Flash Flame Barrels" then? If bombs sounds inappropriate in dwarven terms, because only true "bombs" in Tolkien world was used from Saruman.
In my opinion Flash Flame Barrels sounds ok. What do you think about this?


--- Zitat von: magickoala am 27. Nov 2015, 01:54 ---2. Why not the original? It just need better animals/a decent texture and boom! :)
https://goo.gl/cVX0fk

--- Ende Zitat ---
It sounds ok, but there should be some serious change (some details of realm etc, color), and somehow to be able to add those wheel spikes so we could integrate this in concept. Dain need to give some opinion about this, after all this is his concept in main term. :) I like this, if we can make some good recognizable change on chariots. :)
At the end, there is also information which we should take into consideration concerning this matter a bit, Erebor and Ered Luin are mostly same dwarves (in origin), so maybe in this situation we can call our decision to have same chariots model justified in that term. Third different skin would be probably better, but we can also live in current sitation. It is my opinion. :)


--- Zitat von: magickoala am 27. Nov 2015, 01:54 ---8. Yea, overall they should be vulnerable to infantry. They shouldnt be 1 : 1 with
medium Rohan cavalry thou, since the area damage will make it a top tier unit, so...
Anyway, i feel its on the right way.

--- Ende Zitat ---
They should be vulnerable to pikes as part of infantry, not vulnerable to swordsmen, if you had chance to experienced in game, battle wagons are too weak against swordsmen damage. In my opinion this is balance issue. We suggested new abilites and in particular case, armor buff for Ered Luin so we catch up with this issue in some way.


--- Zitat ---Nah, keep going man, this is looking great!
--- Ende Zitat ---
Thank you very much, we will try to give our best. :)


--- Zitat von: The_Necromancer0 am 27. Nov 2015, 11:49 ---I've read the Edited OP with the final proposal. It's a lot to crunch through so it took me a bit longer than expected

1.Erebor Chariot
I agree with everything there. It all makes sense and is lore accurate. I would like to suggest a thing to discuss:
-make Erebor slightly slower than its other versions but with better defense to emphasize the Strong Kingdom of Erebor.

2. Ered Luin Chariot
Same here: sounds good, looks good. As with the previous I would suggest a slight speed stat boost with a lower defense to emphasize the mobility.

3. Iron Hills Chariot
Nothing different: looks good and sounds marvelous. The usual suggestion: boost and speed and dmg against defense. Semi-automatic crossbow sounds awesome.

The stats boost are very small, they won't make much difference but if you were to have a chariot competition each would win in its own category.

4. The Hero Chariot
Good idea for the skin change, the limit will bring a good balance to the game.

5. Effects
I also vote for #3 since I agree with Dain, I would also suggest that therefore battle wagons should get a speed nerf as to be slower but lose less Deceleration.

6. Provision
I like the idea, it makes it more realistic. If you go with the idea of beer to heal the dwarves I suggest that the effect be stronger then the other healing buildings but also reduce speed slightly much in the same manner as the spellbook heal.

I don't have much else to say, you guys have really polished this and all that's left now is to wait for the team to respond. Well done, a clap from the Shadow of Dol Guldur to you guys  xD

--- Ende Zitat ---
Thank you for your time and you feedback. :)
We appreciate it. :)


--- Zitat von: Odysseus am 27. Nov 2015, 18:03 ---No worries, it was clear ;).

The concept is well thought out and the attention to detail leaves very little to be desired. Well done lads!

My first concern originally was that it would have been an additional cavalry unit to the Dwarves next to the Battlewagon, but as the faction is primarily designed to be an infantry-based faction, it would have been contradicting to the design. However, I was thankfully proven wrong, as the idea has been made so that the now vanilla Battlewagon will be revised with distinguishing features, just like how most units of the Dwarven Realms have received.

I absolutely love it. The difference in playstyle, but also in visuals among the revised Battlewagons of the different realms clearly took time to shape it to the form it currently possesses. You even have made your own work  to complement the proposal. Fantastic! Surely, the team cannot refuse such an elaborate proposal :P.

--- Ende Zitat ---
Thank you for this comment. :)
If we have managed to change your opinion about this, we are very glad to hear that. :)
That gives us motivation for further developing of this concept, of course in interaction will all these dedicated members. :)

Regards,
CragLord

Elite KryPtik:
I don't really understand why the "barrels" needs to be added to the name at all, I see no issue with just calling it Flash Flame.

CragLord:
If you as native speaker see that as redundant word, I am out of any complaint.

P.S. As someone who isn't native speaker of English, Flash Flame reminds me on name of some "instant casting" spell from wizard etc, not on some dwarven engineering contrivance. Because of that, I suggested word "barrels" at the end.

Regards,
CragLord

CragLord:

--- Zitat von: magickoala am 26. Nov 2015, 23:34 --- Your icons are going great, thus if you notice, most of BFME2 radial icons have a little blue gradient/sky-like/orby thing in the background. Edain seems to follow that pattern,so would be cool to paintup a background with some blue and white brushing.

--- Ende Zitat ---

Is this what you meant?

Improved graphics:




Ered Luin Great Shield Button       


Button 65x65



Automatic Crossbow Ability Button


Button 65x65



King Dain Chariots Wheel Button   


Button 65x65




Standard Chariots Wheel Button   


Button 65x65




Provisions Button Icon  Version 1


Button 65x65




Provisions Button Icon  Version 2


Button 65x65


So what do you think about this? Are buttons now more suitable for implementation? Dain will probably upload first page with those graphics when he get some free time. :)

Regards,
CragLord

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