[en] Edain Mod > [Edain] Dwarven Suggestions

Battlewagons Improvements

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magickoala:
1. Now that you bring it, there was such a thing indeed lol, fair enough.

2. Why not the original? It just need better animals/a decent texture and boom! :)
https://goo.gl/cVX0fk

3. And it looks badass in armor! :D

7. Mobile Assault Charriot with Gandalf on the top sounds soo right. XD

8. Yea, overall they should be vulnerable to infantry. They shouldnt be 1 : 1 with
medium Rohan cavalry thou, since the area damage will make it a top tier unit, so...
Anyway, i feel its on the right way.

Nah, keep going man, this is looking great!

Elite KryPtik:
Rohan Cavalry isn't necessarily the best in Middle Earth, but the thing is they have the most. They can field the most cavalry the fastest in middle earth, that's what makes them so dangerous. So yes, battlewagons should be individually stronger than Rohans cavalry, but at the same time much more expensive.

As for the flash bombs, my original idea for the name was "Flash Flame" to match what Thorin asks in the movie "Thorin: Can you still make flash flame? Balin: Aye, it'll only take a jiffy!"

The_Necromancer0:
I've read the Edited OP with the final proposal. It's a lot to crunch through so it took me a bit longer than expected

1.Erebor Chariot
I agree with everything there. It all makes sense and is lore accurate. I would like to suggest a thing to discuss:
-make Erebor slightly slower than its other versions but with better defense to emphasize the Strong Kingdom of Erebor.

2. Ered Luin Chariot
Same here: sounds good, looks good. As with the previous I would suggest a slight speed stat boost with a lower defense to emphasize the mobility.

3. Iron Hills Chariot
Nothing different: looks good and sounds marvelous. The usual suggestion: boost and speed and dmg against defense. Semi-automatic crossbow sounds awesome.

The stats boost are very small, they won't make much difference but if you were to have a chariot competition each would win in its own category.

4. The Hero Chariot
Good idea for the skin change, the limit will bring a good balance to the game.

5. Effects
I also vote for #3 since I agree with Dain, I would also suggest that therefore battle wagons should get a speed nerf as to be slower but lose less Deceleration.

6. Provision
I like the idea, it makes it more realistic. If you go with the idea of beer to heal the dwarves I suggest that the effect be stronger then the other healing buildings but also reduce speed slightly much in the same manner as the spellbook heal.

I don't have much else to say, you guys have really polished this and all that's left now is to wait for the team to respond. Well done, a clap from the Shadow of Dol Guldur to you guys  xD

Odysseus:
@Necromancer,

I just wanted to point out that you read the concept of the dwarven realms and their according battlewagons incorrectly. Ered Luin is the most defensive one, Erebor the most building and siege oriented one, and Iron Hill is about speed and offense. Ered Luin has heavy infantry and should probably have either the lightest or the heaviest one, depending on how you look at it. The other then goes to Erebor, and the most different one goes to Iron Hills, with the semi-automated crossbow.

That is all :P

The_Necromancer0:
That's true, ugh... Can't do anything right today. Hopefully you get the concept though.

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