[en] Edain Mod > [Edain] Lothlorien Suggestions

Lothlórien Balance Discussion

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Julio229:
That's true! You can walk away from it, so in truth he is not overpowered at all, but if the player (or the AI) makes the mistake of not retiring their troops, it is quite useful. Agree about his arrow damage and his cost though, this is just a temporary ability and can be easily avoided, but at range he is not that great. Everytime I encounter him (When playing against AI), he gets so easily killed because he cannot finish my units before they get to him (and AI almost never walks away, except with Siege units).

The_Necromancer0:
Well, he IS a mass slayer. It's like saying Gandalf's WoP is OP. Legolas will be taken down by most heroes even those much cheaper than him. Agree with Kryptik's suggestions.

DaGeggo:
I dont think that making him strogner is necessary; if the enemies reach him, you can just activate his first ability and they get slayn extremely fast. Have you tried riders? Its really annoying... especially bacause of him levelling so fast. The last boost he got gave him the right strength, I think.

Hamanathnath:
I am for having Legolas deal more range damage, though not too big of increase due to his incredibly high attack range and speed. 

I don't agree with a price decrease though.  He already cost around 1300 with 3 Wine Cellars bought, which is something most of people do already, due to how much money they make when upgraded.

calixoxx:
I agree with most here: Lorien is extremely strong late game and has essentially no counters.

. Haldirs arrow recharges way too quickly. Either his stun ability OR Galadriel's stun ability need to be at higher lvls???

. I would like to see trample immunity debuffed or done away with, as this is Lorien's only real potential counter and it's eliminated so easily. Maybe decrease it's range?

. Legolas' knives is way too strong. He needs an overall debuff.

I would like to see the Lorien fort's defensive archer range decreased as well, it's impossible to siege. Conversely, a camp without silverthornes is extremely vulnerable to 2-3 ram rush, which is silly. And the bug that auto-defeats if a camp citadel is destroyed makes this worse.

I do believe ents are a little too strong. Their HP is crazy and the range is crazier. Yes I get the price, but they are easily spammed, they camouflage in the forest, and you can't touch them with unupgraded units.

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