Ents are not "just siege" they can also slaughter units by the dozen, whereas rams can only hit buildings. Therefore, like trolls, they should be a bit more vulnerable to all forms of damage. Anyways, whats the point in sending in a single Ent? You send them in groups to keep them protected.
I know everything you wrote here, and I still think that damage is simply overpowered.
I sent single ent randomly, because while I play game I am in search of bugs in same time and other issues, I was looking for some graphics animation bugs with ents when I observed ent while he was moving (take a look at bug section
).
And then I sent him in middle of base and noticed that.
Guys, I understand everything you wrote here, but simply in my mind, living tree shouldn't die under arrow burst no matter what you wrote here in balance terms about it.
Again, I ask you not to mind me wrong, I just wanted to point on something unusual in my opinion. Simply in logic, I don't see this justified that big walking tree is destroyed by buildings which are shooting regular arrows, that is all. But if there is no problem about this in general, I will continue using them from distance as I have done so far. I almost never use them in melee form anyway.
Again, I don't have problem with ent usage in general, I just noticed something "unusual" in my opinion, situation that arrows take down ent...
I look on this in similar way as on Flying units situation.
I have tested again today and noticed that 12 hits are needed to take down catapult (mostly wooden machine) by strong giant bird which should probably be able to take it down by 2 or at most 3 hits (I know this is probably not argument to call on in term of this game or mod, but in movie it seems that situation when nazguls take those Minas Tirith catapults is well constructed). Simply by my thinking that is also situation about we need further to discuss. I simply look on those situation in same way, and I hope you understand me when I say that in right way. Simply I am not experienced as balance tester, but those situation by my logic are not justified by any term.
I just hope you can understand my view about this.
Ents never have to take damage from buildings if you don't want them to though, they can throw their rocks farther than any tower can shoot. So is turret damage a problem? It's easy to increase their armor, but I don't think it's a bad thing per se that you have to approach a heavily defended base differently. But I don't really mind either way, I can also see the point that siege-focussed monsters shouldn't get downed too easily by turrets. Ents actually have better armor against turrets already than most other units or monsters, but not as good as mechanical siege engines like rams or catapults.
I know LoM, and I always used them in "Throw rock" mode.
This was just random situation, as I have described in above, and I noticed something very "unusual" in my opinion. From logic reasons I think this is I would dare to say "without sense".
There is enough counter of ents in game, and I honesty think that regular arrows should tickle them, not to make pile of wood from them.
Again, I am not experienced in balance or PvP games, just wanted to discuss about this in logical way mostly...
Best regards,
Crag