[en] Edain Mod > [Edain] Lothlorien Suggestions

Ents

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CragLord:

--- Zitat von: The_Necromancer0 am 15. Nov 2015, 22:00 ---Wow, lots of stuff for everybody to think about. As always your proposals are solid and looking good well done CragLord  (**).

--- Ende Zitat ---
Thank you.  :)
I like this proposal, it has some fine lore facts within (I meant on basic proposal not on my suggestions), and I really like Ents and hourns. They are separate race and they deserve more polishing in my opinion, so I think this is good start in hope of changing something.

--- Zitat ---I was thinking of when you purchase it a battalion composed of 2 Huorns and Old Man Willow will appear much in a manner like Shagrats ability and protect the Entmoot, you can select them to activate abilities or change stances but you can't make them move, they will patrol and attack enemies on their own (is that possible?)
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Oh sorry, I haven't understand you in good way.
It is nice slave system I think ( recently Ea implemented Nori&Dori slave system, and there is other similar systems in game, Tom, Bert, and William for Misty Mountains, Shargat/Gorbag etc). I don't know is this proposal of your possible, that answer will give you someone from ET. :) Personally I hope it is possible, because it will be lore accurate and nice in same time. But your proposal about stances is unique I think. :)
We could combine those of ability proposals with stances, and I think we could cook up something nice. :) :p
I could also help you with graphics, if I get some time I could also make something. But before that we should make final concept, graphics goes at the end (I think xD), when we suggest full descriptions about stances and abilities, and we know what we want on graphics (palantir buttons). :) Something similar we are doing in BattleWagon topic, Dain and I and others have suggested almost everything about new WarChariot look and its abilities, and now we are making and finding material for those palantir buttons look. :) And then we will have final proposal. ;)

Now one small advise, when you suggesting something, always cost of units or upgrade leave out suggestion. It is balance related thing, and it should be discussed at the end.  From my experience cost suggestions just complicate things and discussion in general. We should leave that for the end. ;)


--- Zitat ---As far as the whole "killing anyone that come nearby" I believe the real trouble will be how to balance it. You suggested that whenever Ents are nearby they are under control and attack only enemies. I feel that might though be a waste as it would require the player to always have an Ent nearby, especially if the Huorns have a big range as they might attack other nearby buildings. May be buy it as a further upgrade? Buying the huorn upgrade would unlock taming of the huorn of something like that which would cause the Huorns to only attack ennemies.
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I just give info from lore so we could think also about it.
Personally I think it is too much, as I have said in my previous comment. :)
About that as upgrade, I think it will complicate things either way. xD Maybe is the best to forget about it...

Regards,
CragLord

The_Necromancer0:
Here are the descriptions as I see them for stances and ability, let's use that as the base towards a final concept for the Huorns upgrade.

1. Stances
a. Defensive Stance
The Huorns gather around the Entmoot and "root" themselves (become immobile) from that point on they give out a large poison aura (similar to Dol Goldur but on a larger area). This improves their defense greatly but their attack is heavily diminished. (Just spit balling here: we could use some sort of mount/dismount mechanics)

b.Normal Stance
The Huorns patrol around the Entmoot but don't leave it. When they only attack if attacked (could fix the whole attack all units imbalance). They use roots that they use to hit enemies at a range (archer range) by travelling underground.

c. Aggressive Stance
The Huorns attack all units that come within range of the Entmoot (has to be Entmoot). They go up to the enemy and kill the battalion.  They have to behave like creeps even though that would also reduce their power. Aggressive Stance should grant them a 50% attack boost but no defense nerf.

2. Abilities
a. Old Man Willow's Song
Units in the nearby area to the Entmoot are put to "sleep" (immobilized), this is similar  to the spell book but it might need some uniqueness setting like a small life drain similar to being swallowed by the roots.

b. Ent Draught
Old Man Willow lets loose Ent Draught healing nearby friendly troops and Huorns. This will help strengthen the Huorns.

Here's the way I see the basis. Lets finalize the abilities quickly and move one to the sounds and images of the Hourns.

Here is the Palantir I was thinking of:

1. Defensive Stance
2.Normal Stance
3.Aggressive Stance
4. Ent Draught
5. Old Man Willow's Song

CragLord:
It seem very nice so far.
I like stances suggestion.
Concerning sounds, don't worry, I will dig up something. But sounds also should come at the end, if we get positive answer from team. :)
I like those pictures for Ent Draught and Old Man Willow's Song (DreadLord sleep :P).They are very fitting. :) I don't like current palantir buttons for stances. If we are suggesting some unique stance system for those huorns, then we should find more appropriate graphics for those stances. I managed to find something and I think it is more fitting and naturally correlated with this unit:
For Defensive Stance I suggest this one:

It is correlated with roots and poision damage hourn does in this stance.

For Normal Stance I have found this one:

Standard tree for standard stance. :)

And for Aggressive Stance I have found this one:

Attacking roots, I think this fits 100% to nature of stance. :)

I think those graphics are much more fitting. :)
And now we can, start thinking about unit look, spider model change etc.
What do you think about this? :)

If you can, change this into game and post picture like you did in your previous comment. I would like to see how it looks in game. :)

P.S. Some random thought:
Also concerning defensive stance, maybe we could suggest visual effect on area around hourns. When they take their defensive stand, on terain area around them some roots spikes appear. Those spikes do that poision damage. In nature this exist in mangrove forest:



Regards,
Crag

The_Necromancer0:

--- Zitat ---(DreadLord sleep :P)
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Busted  :D

I've edited the image, here:


I'll give some though to the whole animation and skin, I liked the idea of using tree skins you suggested a couple posts back.

CragLord:
Yes, I played WC3 for a long time, earlier I knew every single shortcut in game, but that was long time ago. :P I think that sleep Dread Lord ability fits 100% for Old Man Willow song. :)
Those graphics looks really nice in game. :)
Maybe you made mistake by their placement in that picture, but that was irrelevant for purpose of visual change. :)
Also maybe we should remove that green circle which exist around them, but that is easy task so we will remove that for final concept. :)

I am waiting for your proposal about those skins and animation, currently I am out of ideas (beside those already mentioned).

Regards,
CragLord

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