[en] Edain Mod > [Edain] Lothlorien Suggestions

Lothlórien and Mirkwood

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Arteaga:
Hi to all!
I'm glad there are many people who wants to see the Mirkwood like a independent faction from Lothlorien, at least partially.
I would desire Mirkwood like a complete independent faction, like Rivendell but I think there are problems to add a limited number of new factions, right?
I like the idea to choose at the first the main faction (Lothlorien/Mirkwood) because it gives us liberty to play all maps :) although, as the Dwarven, the main problem with this option is if i play with Mordor and I want confront Lothlorien (for example) the cp can choose Mirkwood :S Would be nice the player can choose the enemy too, If I want as enemy Lothlorien, Mirkwood or the Iron Hills ;)
Would be great have Mirkwood with his own castle :)))) But it seems it's impossible have the same faction with two difference castles :( But... could change the texture of the castle???? Lothlorien elves lives in alive trees and the Mirkwood live into the caves which are similar a forest but in stone. So , can be possible to Mirkwood add a stone texture to the Lothlorien castle?? It could be a solution for the castle problem? I hope it can :)

ziqing:
Seems I am late for the discussion. So correct if I am wrong, based on the team this whole "start by choosing which basement you want" stuff is impossible. right?
Can we have two different choice of castle and camp when capturing a new site?

Also, if there would ever be a Mirkwood faction, I mean if we could have a "2-fold" faction coexisting with Lorien, I would suggest to have Tauriel in place of Haldir, while adopt a similar system of scouting units as iron hills, just use single elk rider as  scouting units and allow them to be upgraded to full hordes of mounted archer after Thranduil recruited. Bring back Mirkwood ranger as hero units in place of Caras Galadhon Guardians.

Melkor Bauglir:

--- Zitat ---Can we have two different choice of castle and camp when capturing a new site?
--- Ende Zitat ---
No. The problem is that you can't assign two castles to the same building plot. "Castle" in this case are all buildings which spawn additional build plots after being completed, for the rest of this post this word has the trivial meaning. ;)
This of course applies to every 3-build-plot-outpost, castle and camp and is of course also the reason why things like the Thal market place, Laketown or the Lothlorien citadel (on the outpost) work this way -it's just not possible any other way.
Hope you understand what I am talking about because this matter is a little abstract and I don't fully know how to explain. ;)

Short coding excursion: If I am not mistaken this system is this way, because these buildings aren't "built", but "unpacked". This should also be the reason why things like an entire fortress have no build time! Now it's not possible to assign multiple of these packages to one building foundation.
Greetings
Melkor Bauglir

ziqing:
Map features will be the last chance for Mirkwood fans, then.

Mr.Todd:
Hi, I have a suggestion about Mirkwood archers:
I think it would be more logical to switch the ability of Mirkwood bowman and Carn Dum bowman for a logical reason:
Angmar archers shoots arrows ice, and ice can paralyze enemies and slowed them down. Mirkwood archers are extremely fast and accurate in movies, Lothlorien should have the fastest archers, not Angmar. (sorry for my english).

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