[en] The Prancing Pony > Other

A possible new Evil Men faction

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OakenShield224:
Will there be an actual restriction on subfactions (for example, if you choose Harad, you can't do anything Umbar or Khand related) or is it just limited by the amount of outposts on the map? Also, I'm assuming that the Harad, Umbar and Khand heroes can only be bought from their outposts. If this is the case, then forget what I said about having too many heroes as you'd probably only be able to get about half the total amount of heroes in one game and this would help influence which sub faction you choose.

lordoflinks:
You pick a fraction to ally with at the beginning. You can only build that outpost, but regardless everyone gets all settlements regardless to show how even if you don't ally with Khand or Umbar they still send support.   
Suladan aura now prevents knockback.

FilipGeorg95:
Guys, I have done a research and stated my thoughts about the possibility of this faction to emerge on day :) Hope that you will find interesting things in the proposal and I will gladly like to discuss more and hear your statements, critics and unique ideas :D
https://drive.google.com/file/d/0B4gnsKlciNEDTG56a2tmTTZyeE0/view?usp=drive_web

lordoflinks:
My major concern about your idea FilipGeorg95 is that it seems a bit mashed together, what I mean by that is that if my interpretation is correct you are saying you recruit Khand, Harad and Rhun units all from the same base, and the problem is that is that the three realms are very very different, and the Edain Mod has been trying to keep nations apart, such as separating them into outposts and bases, and by putting all three realms together you do each an injustice. The Cataphact of Rhun is also a really iconic unit for Rhun and so it is missed dearly in your proposal.   
I would suggest looking at my concept here:
https://docs.google.com/document/d/1P6gcEVaor8HkBdzO3EOeDpMsIxbLHbjLiPUB0YBz6A4/edit
for inspiration on how to handle such radically different realms, and as a model on how you can structure your proposal as it currently is a bit unclear.

FilipGeorg95:
My concept was made from what we know from the lore, drawings, concept art, movies. Yes, I have combined them together even though there can be a possibility to use some realms as outpost possibility.
Also, I don't like all of Games Workshop miniatures given for these four realms, instead I prefer what we know from the books. Apart from that, I leave open space for everyone to discuss about this theme that is why in my concept I left open space for outpost and heroes variations.
Also I tried to structure them with all aspects given for how a faction should look like and therefore I wanted to give a closer look from history ( note that Tolkien uses parts of mythology and history as well ) in order to fit them in Edain style.
Also I think that if we fill them with such various units such as Templars or magicians wouldn't fill their role as numerous allies able to field vast armies armed for war, but cultists who prefer magic and small elite that will destroy everything.
The concept was based during the War of the Ring because the mod is about that war combined with the events in the Hobbit. I agree that during the Second Age and later, in the Third Age the numenoreans held the city of Umbar and Wainriders stroke fear in the hearts of gondorians, but those events were long ended and gone.
My point is to give them a diverse gameplay which I stated in the ring system and hero system.
I hope that after all, there could be a way out to use both concepts in order to create a faction which deserves its appearance in this mod.

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