[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Late Game Improvement Ideas

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Elite KryPtik:
Thanks a bunch DieWalkure :)

I'll be organizing the superpost later on tonight, after supper.

EDIT: Cancel that, I'll be doing it in the morning. Blame Third Age Total War invasion script, I've fought off about 11 different enemy armies with only 1 stack myself. Its tedious work.

Draco100000:
So at the final, the problem is that right now a caval based armie is not enough tanky or powerfull to deal with LG armies, even fully upgraded.

I wold say another thing about rohan: while other factions get an enormous reward for maintain a good map controll ( isengard good uruks, upgrades) Dwarves ( production of veterans, upgrades) Gondor( accesible heroes, upgrades) Rohan actually have nothing. You cannot get acces to a better roster. I think the problem of rohan is the low number of different units it has. So my suggestion would be add new units to rohan, LG units.
This units can be caval or infantry, no matter actually. The main point is give rohan a reward to its offensive gameplay. because while other factions can get enormous powerfull armies, rohan can only choose between Peasants, 3 units of westfold and light caval. And thats so bad thought. Also the acces to the upgrades, because they are so expensive, it is only possible in lategame. If you wanna make a EG-MG rohan based, you should also give cheaper upgrades to peasants and/or caval. Anyway, rohan needs a change, because for now, playing as rohan is like a handicap, and it isnt at all fun in some cases.

Elite KryPtik:
EDIT: Added poll, changed first post for new readers.

My Ideas: Firstly, to increase the cost of Royal Breeding and decrease the cost of Summon Galadhrim, to 6 and 3 respectively, and flip their spots in the spellbook, while also decreasing the cost of The 3 Hunters to 6 points to make sure the spellbook is balanced. Also, if the team thinks it would be better, perhaps the Royal Breeding power should be put on the right side of the spellbook and The 3 Hunters on left, so that people don't always go left for Ents. Now, the Royal Breeding power in this situation would be made much stronger, granting 50% health, armor, and 50% less trample revenge damage from pikes, and finally it would give 200% less trample deceleration. The idea here is that with this, Rohans cavalry could do some epic charges and trample for much longer periods of time, while taking less damage, to help them survive long enough to actually do some damage against the late game pike spam of Isengard, Dwarves and Gondor. Now obviously, none of these stats are final, and the team has the last word.

My second idea is that since the heroes of Rohan are likely riding Mearas Horses, they should have better natural speed, trample damage and less trample deceleration than any other mounted hero in the game, besides Gandalf. Therefore I would propose to increase their trample damage by at least 50%, and their trample deceleration should be much slower, and speed much higher. Mearas are the most incredible horses in Middle Earth, and I feel this is not accurately represented at the moment.

Finally, I had a minor idea to add on to Hamans idea of an economy upgrade, to give Rohan a new building for economy upgrades and let them unlock a couple of different upgrades, 1 for Flour Mills 1 for Stud Farms.

Hamans Ideas: His first idea was to buff Rohans economy by adding economy upgrades to the fortress after Théoden is cured, and allowing Rohan to get upgrade discounts if they buy more armories. His next idea was to increase the strength of Spear Throwers against heavy units such as Veterans and Tower Guards. Thirdly, he proposed that my idea for Royal Breeding should be made a standard upgrade at the stables or armory, unlocked after Théoden is cured, and to replace the 3 point Royal Breeding power with something else. Finally, he proposed that Rohan should get some defensive upgrades late game, such as Fire Arrows for their towers.

Django suggested that the strength of Rohirrim Archers against pikes should be increased, but that their weakness to archers should also be increased.

Elendils Cousin and Mandos both suggested to make the Galadhrim Summon permanent, except for Haldir.

Morwereth suggested to increase Eomers Strength late game, and redo his abilities to either be more Unit Supporter of Mass Slayer oriented, instead of a mix of the 2.

Draco100000 suggested adding some new late game units, either heavy infantry or cavalry, to help Rohans late game from gaining map control. He also suggested that some kind of upgraded discount should be added, but wasn't specific about it.

LordDainIronfoot:
I as well feel that Rohan lacks something in the Late Game which can't be compensated with Cavalry even though Rohan is basically a Cavalry oriented Faction and the reason about that is that Rohan is not known for having Heavy Armored Knight Type of a Cavalry but rather Swift and deadly Light Armored one ! :-)

And because of all that in my eyes I believe that the key to giving better options for Rohan in Late Game will be good Infantry Units with some limited slightly more Armored Cavalry may be! :-) And I think the Westfold Units will do the job about that.

What I mean is that each of the Three Rohan Captains should be able to summon up to 3 Max of each Westfold Unit .For instance Erkebrand could he able to Summon up to 3 Westfold Swordsman because we knoe that in thr Book he brought Infantry Reinforcements and he can also become a full fledged Hero while the other 2 can stay Captain Role with 1-2 more Abilities and each of them to Summon Max 3 of the other Units!? Of course they will summon only 1 Battalion at a time with some Cool down to the Ability.:-)

What you guys think about that!?I just think it will be a good way to fill the need of Rohan and use its own Lore Based Units with somewhat better stats too.:-)

Greetings and best regards from the Lord of the Iron Hills! :-)

Elite KryPtik:
I'm going to argue that Rohan didn't have any heavy armored horse, just because they didn't have any at the Pelennor Fields doesn't mean they had none at all. Théoden mustered a large force very quickly, with more time he could have equipped his men a lot better. Additionally, the riders had some heavy scalemail and used horse shields, which both significantly reduce the danger of pikes and arrows.

The team has already rejected the idea of making Erkenbrand a full fledged hero, so that's not likely going to happen.

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