[en] Edain Mod > [Edain] Imladris Suggestions
Imladris Siege
NoldorSithLordsShipwright:
I read through everything and created an account for the express purpose of replying (and receiving news).
I have only recently gotten Edain and have never played versions before 4.2.1., just so you guys know.
I support the idea lightbringers being a support unit instead of a siege weapon.
As for actual siege engines...
I personally adore the Helepolis suggestion, but I'd advocate for its ballistae to have relatively low damage, for the engine to be very, very expensive as well as limited in number (Heroic Siege?) while being insanely durable (maybe a little less than Grond durable?).
As for Imladris' primary siege weapons, I like the Da Vinci catapult the best, but I also like the ideas of ballistae piercing and pulling gates open. Perhaps, that could be their version of the ram? It seems appropriately complicated for the Noldor. To balance it out, perhaps the cord can be cut if the ballista is damaged enough, requiring it to reload.
d0m0a:
It's only an idea.
Could you do a type of hyper siege weapon that causes more damage that the others faction's siege weapons, but yeah, will be really costly in recourse and CP, and could be like this:
When gets out of the siege building place, it will be 'undeployed', as a cart. Will not attack and have a button named 'deploy'
When deploy button is pushed, it will tace some seconds, but then it will turn into a stationed potent siege weapon able to destroy buildings and walls with some shots, and have the button 'undeploy', for put in his 'undeployed' form. Is the 'only' form of protect the weapon if attacked.
This could give to the Elves the strongest siege weapon of the game, but not with the heavy handicap of have to be undeployed for move and deployed for shoot.
Edited for put the correct terms
NoldorSithLordsShipwright:
The term you're looking for is probably deploy and undeploy, not mount and dismount. But that's also a fantastic idea. Gameplay-wise, it also solves that annoying problem of siege moving when you don't want it to.
Aule the creator:
catapaults for imaldris :o what was wrong with the wizards or light bringers i think they was perfect i think you guys should make eagles a part of there siege since you know the eagles are a big part of the lore and you guys removed them you use to be able to make an eagles nest at the fortress i think you guys should bring that back im not sure if you guys ever tried out edain 3.8.1 hs 3.3 but with ring you could summon eagles of manwe and there are 2 or 3 different heroes for the eagles that they added from the books Gwaihir, Thorondor, Landroval but since you guys are thinking of new seige bringing back the eagles nest would be perfect give them some nice skills like for example since throrondor is the king and it says he was the biggest so u could make him the bigger than the other eagles immune to arrows and seige tank and he should cost more then the other 2 and have alot of health points im not sure but i think you guys added the Gwaihir already which is amzing but i think everyone should look into it maybe add your own ideas for the eagles but we need some sky units for smaug and the dragon lord and all the fell beast we need some permanent eagles on the battle field and it says the eagles are immortal and they are a big part of imaldris lore imaldris and plus we have enough trebuchets and catapaults some people
Fredius:
First of all, use punctuation please.
Anyway, how would eagles be able to damage stone walls or gates? Thats the point of the siege weapons, and eagles are certainly not a good alternative for catapults. Why shouldnt Imladris use catapults anyway?
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