[en] Edain Mod > [Edain] Mordor Suggestions
Orc overseers
Morgul Orc:
And I think now we should think about how the necromancer would effect the buildings of both sub factions.
I think the current powers need not a big change but maybe replace summon shelob with summon goblins from Goblin town, shelob can be only summoned through the Cirith ungul Outpost.
Azog The Defiler:
As much as a visual rework of the faction would be awesome, i still feel like Mordor could be splitted into 2.
Since Dol Guldur now has enough material and purpose to become an own faction now that the hobbit movie came out with this much material.
And often the faction is a little untidy and does not support a Dol Guldur army.
But i dont think that there should be a Gundabad outpost, that would not be very fitting. My point is just that it needs a cheap spam factor from outposts, and since the small connection with Gundabad there could be a Gundabad tent. But maybe a more fitting idea is orc cave, and it would be orcs from different regions of the north, gundabad swordsmen, mount gram pikes, moria archer, that all vary in looks.
and yes spiders should definetly be settlments. But the wargriders would not be Gundabad, its dol Guldur orcs riding the wargs of the north like seen here
https://www.youtube.com/watch?v=6SGengnqNIM at 3:12
And maybe a better idea for the passive of buildings would be the powers tirano talked about, and they would work from the main base?
ANd the orc whipper i dislike too, my idea for that is that the darkness power is a passive that gives your troops formation
Morgul Orc:
I kinda disagree with Gundabad being a settlement, they are a big part of Dol Guldur, that's why I suggested a big outpost fortress. And besides, there will be too much settlment options for Dol Guldur.
As for the towers, hmmm... I don't know maybe the necromancer can unlock that upgrade since the nazgul upgrade is now a ring power. But the thing is the effect of the towers is OP if it is easily acquired. And the other thing if it's from the fortress then it can only have one effect either 5 or 10 percent. And lets not forget that if Gundabad orcs come from settlement building and Dol Guldur tower power was from the main base, then they wouldn't have a unique Outpost building, same goes with
Minas Morgul if Cirith Ungul building was in the settlement and the Morgul tower power came from the main base.
And the warg riders are both seen with Gundabad and Dol Guldur as seen in the first Hobbit movie.
And I want to add something regarding these two subfactions. Would Morgul orcs be the same regarding being more defensive and Dol Guldur orcs being offensive? Because in my opinion I rather use Morgul orcs than Dol Guldur orcs since they die fast and not worth it most of the time. do you think that should be changed? Maybe to balance that, the towers of both subfactions can increase their weakness, Morgul orcs will get an increase in damage and the Dol Guldur orcs will get an increase in defence.
I'd like to add something regarding the Trolls of both factions, I think the Morgul Trolls should be strong in attack but weak in defence, the Guldur Trolls should be more defensive than attackers.
Fredius:
--- Zitat von: Morgul Orc am 16. Apr 2016, 20:29 ---I kinda disagree with Gundabad being a settlement, they are a big part of Dol Guldur, that's why I suggested a big outpost fortress.
--- Ende Zitat ---
They are not, Edain is following the lore of the books, not the movies. In the lore Gundabad and Dol Guldur had no connection at all.
I really agree with Arador; why not just give the Dol Guldur orcs just a visual rework. Also Azog you had a great idea about the Mordor Trolls in one of the other threads, that would make them unique and fun to play, and also give us the chance to have the armor from the Battle of the Five Armies without sacrificing the armor from the Return of the King. What happened to that proposal?
Morgul Orc:
You have to explain what do you exactly mean by "visual rework"?
It doesn't make any sense having both Dol Guldur orcs and Morgul orcs at the same time.
I would rather split Mordor into two and have 2 subfactions which makes sense, than having units like Gundabad orcs with the goblins. The goblins can have their entire faction but I don't like the idea of having Azog and Gundabad orcs with them. They can have cave trolls, ogres, catapult troll and goblin units which is enough imo.
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