No, you can do it by map.ini
ObjectCreationList OCL_CaHGoodSummon1
CreateObject
ObjectNames = GondorFighter_Summoned
Count = 5
FadeIn = Yes
FadeTime = 8000
MinLifetime = 30000
MaxLifetime = 30000
IgnoreCommandPointLimit = Yes
Disposition = SPAWN_AROUND
DispositionIntensity = 100
DispositionAngle = 72 ;SpawnAround uses this as the arc between guys
Offset = X:0 Y:0 Z:0
ForbiddenUpgrades = Upgrade_Heerführer
End
CreateObject
ObjectNames = GondorFighter_Summoned
Count = 5
FadeIn = Yes
FadeTime = 8000
MinLifetime = 60000
MaxLifetime = 60000
IgnoreCommandPointLimit = Yes
Disposition = SPAWN_AROUND
DispositionIntensity = 100
DispositionAngle = 72 ;SpawnAround uses this as the arc between guys
Offset = X:0 Y:0 Z:0
ForbiddenUpgrades = Upgrade_ObjectLevel4
RequiredUpgrades = Upgrade_Heerführer
End
End
Object CreateAHero
ReplaceModule ModuleTag_OCLSpecialPowerHotWSummonAllies_Level1
Behavior = OCLSpecialPower ModuleTag_OCLSpecialPowerHotWSummonAllies_Level1New
SpecialPowerTemplate = SpecialAbilityCreateAHeroHotWSummonAllies_Level1
OCL = OCL_CaHGoodSummon1
TriggerFX = FX_SummonFog
CreateLocation = CREATE_AT_LOCATION
StartsPaused = Yes
SetModelCondition = ModelConditionState:USER_1
SetModelConditionTime = 8.1
End
End
End
This is the code I used, for changing the summon on a map to something different.