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Gondor knights and Dol Amroth

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Elendils Cousin 3. Grades:
The stables' price went from 600 to 800, a whopping 200 more. It was a good change, yes, but it was not enough. Knights still overperform imo, since the change from the LPS-cup wasn't transferred over to 4.3.

Going for wildmen is the best thing that can happen to you when you play Gondor, because, as I said above, Knights wreck wildmen. Sure, you can lose your cavalry when you let them fight wildmen one by one, but why would you do that? You kill isolated groups of one or two units that are trying to harass you until you have three Knights, then you kill the army. Cavalry is faster than infantry, so Gondor has the initiative and can choose when and where to fight. And the wildmen will die, no matter what you do. And when they're dead, the Knights kill Wulfgar, who won't be out soon enough to have an impact. Btw, Wulfgar delays the tech upgrade for Isengard a lot because of his price, so that's another thing that you should be thankful for as Gondor.

I don't want to be rude or mean on purpose, but when you say that you don't get Knights vs Isengard where from my experience they are the single reason that matchup is currently a bit broken, I have to disagree with you. Recent matches from the LPS-cup should be enough proof, since the changes to Gondor cavalry have been very slight - try FireFly vs Skeeverboy or my match vs Mogat. Both Skeeverboy and Mogat are capable players, both didn't stand a chance against early Knights, both FireFly and yours truly snowballed that advantage to an easy victory.

Elite KryPtik:
I didn't watch either of those matches because they were streamed in German, but what I will say is this. Yes knights are good, but it depends hugely on what you do to counter your enemy. If you make Bill ferny and level him to 10, you can creep for huge amounts of gold, and very easily spam out 4 units of wildmen AND wulfar before the enemy has their first knight, depending on the map of course.

Now, instead of splitting those units, you push with them together, keeping tainted land on reserve and killing all of Gondor's farms, and if and when knights show up you throw on defensive mode and land, and then when the knights get stuck switch to offensive mode and kill at least half the battalion. Rinse and repeat. I have done it many times, and combined with fast wulfgar, level 10 bill and wormtongue, it can easily trump knights. Of course, if you are spamming out only wildmen and no heroes, you will lose the fight. Also keep in mind that while you are harassing you can very easily save up 1k to get machinery of war. I know how effective a Gondor Knight start is, I have posted replays of defeating Mordor with it, but I'm also quite certain there are ways to defeat it if you think outside of the box.

1 thing I do find very interesting is that there seem to be different "meta" strategies for German and English players. For example, most English players I know try to get Citadel and Tower guards out as quickly as they can with Gondor, while it seems most German players like to go for fast upgrades and Gondor Soldiers. I think this may have something to do with your belief, because in the 1 game I casted of Skeeverboy he got 2 wildmen huts and spammed out single wildmen, splitting them apart, which is VERY easy to counter with cavalry. This is not how my friends or I would do it, we would get a single Wildmen hut, and get Wulfgar ASAP, followed by a steady stream of Wildmen and Wormtongue asap.

Draco100000:
I would say that  wildmen are maybe the infantry that dies quicker in the game vs caval and also really bad should be   the player who charges against spam and try to scape trampling .
 Just stoping the caval and making them fight is enough to kill all wildmen and have no looses. Also i would use my soldiers to expand your armie and charge from behind, the flanking bonus is enough to make knights insta-kill wildmen. And wulfgar have really low health.

-DJANGO-:
Totally agree in all points with Elendils C.
@kryptic: even if you clump your wildmens with land + wulfgar + bill + wormtongue, they ALL die against RiderS. Why? Because, as Elendil already said, you wait til you have more Riders. That doesnt need much time if you dont go for a barrack. I tested it, cuz your tactic made me curious. The enemy saw early on, that I went for Wormtongue and Wulfgar and instinctively went on more Riders and killed them all in one attack. Which leaves you with a GG cuz you dont recover from a 3 EG Hero loss.

Hopefully the ET will do something more to change this broken Matchup. I am also not a friend of the Slowdown Riders are getting, caused by clumping, speak the game engine. In my opinon this Problem is huge! Especially for a Rider folk like Rohan. You can counter a quick Rohirrim with 4 clumpt orc batallions :-( . But i think this is not the right place to discuss this, just had to mention it, cuz it makes me so angry ^^

Odysseus:
I agree completely with what Django said. I have been complaining for some time now against Elendil that, when you get attacked in the rear, you slow down to the speed of the attackers [ugly]. It's extremely frustrating since you can't escape until the beleaguered model or squad simply dies and its present in almost all things, from orcs to the army of the dead. Anyway, yes, this is not the place to discuss it.

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