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Gondor knights and Dol Amroth

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Adrigabbro:
I personally like Dol Amroth and I use it quite often in 2v2/3v3 as a healing and holding point.But if you are ahead, it's better to go for a regular outpost and build siege. :)

Elite KryPtik:

--- Zitat von: Elendils Cousin 3. Grades am  7. Apr 2016, 13:11 --- Isengard does have good pikes, but it takes them too long until they get there. Going for Knights vs Isengard in the early game wins you the match, unless you make some terrible mistakes. Isengard can not, under no circumstance, counter Knights until they have pikes - which means that, if used correctly, you'll have the entire map and even a considerable infantry army by the time he has the pikes to stop you from destroying every single external building and unit Isengard has. You should have one or even both outposts and siege (and the economy to get upgrades at the same time) if Isengard doesn't get Wargriders, but even if there are Wargriders, Knights just mop the floor with them. And this is all mostly talking about harassment, not even about their great trample and melee damage that allow you to pick off archers in bigger battles or finish off fleeing swords or completely wreck any isolated unit or hero, which takes so much mapcontrol off your opponent that it's just glorious for you. So yeah, not really sure what you're talking about there, Kryptik^^

You can make Knights work in pretty much every matchup. In my experience it's hardest to do against dwarves, followed by Gondor, but they still have their uses their as described above. If you get just two batallions of Knights, it forces your opponent to get at least four pikes, depending on the map, otherwise either his army or his flanks are unguarded. Having the initiative and forcing your opponent to react to what you're doing is a great thing in itself, but in this case it has the added benefit that pikes are more expensive than swords (ESPECIALLY useful against Mordor). And if he goes pikes only, he can't stop neither your infantry nor your heroes.

Now to Dol Amroth: I have to point out here that I go for the standard outpost nearly everytime. I just like the extra versatility and it gives me siege without having to demolish a building in my base. Anyway: Dol Amroth cavalry is pretty much the heroic version of Gondor Knights. Since I get Knights nearly all the time, I don't get the DA cavalry at all, because if the match isn't decided at that point my oppenent usually has enough pikes to counter my Knights, so those wouldn't make the difference.
The infantry is quite nice when you have a large standing infantry army. They are good swords themselves, but the leadership is the best thing about them, so three or four units are usually all I get to support my army.

--- Ende Zitat ---
By the time you can get Knights, due to the stables price increase, Isengard can and should have at least 1 wildmen hut, and many wildmen and potentially Wulfgar. Which means that the Isengard player can very easily counter knights, if you try to engage him head on your knights will get stuck in his army, who can then tear you apart, and if you go for harassment he can very easily do the same thing to kill all of your outer settlements, making your knights even more expensive. I didn't want to make a huge post about all of this which is why I just stuck to their pikes are good.

Its very impolite to tell me that I don't know what I'm talking about when you haven't considered all the possibilities yourself. Wildmen and wargs at the start can counter Gondor knight rush very easily, while you quickly get 1k from creeping to get machinery of war and pikes.

Hamanathnath:
I'm surprised that Angmar early game is weak to a Gondor Cavalry start.  I would imagine that, due to Angmar being able to Rhudaur Pikes right from the start, the could counter Cavalry easily.  Though I guess they don't have anything that can stop the Harassment of their settlements until they get wights, so you may be right KryPtik.  I've never fought Gondor Cav start as Angmar yet so I'm just thinking of possibilities.

Elite KryPtik:
Have you seen how weak Rhudaur pikes are? They might be good for creeping, and killing warg riders and battlewagons, but against any REAL cavalry they fall far short of the mark.

d0m0a:
If I'm right, the Rhudaur pikemen, alongside the Rhudaur axe thrower, have utility until you start to recruit the Dark Numenoreans, and from then they only server for power up them, so for counter the knights there must be at least two Dark Numenoreans pikemen and TWO Rhudaur pikemen for use the bonus they have to the Dark Numenoreans, whatever alive or dead.

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