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The heroes of Angmar - Your feedback
Walküre:
--- Zitat von: Odysseus am 7. Apr 2016, 16:02 ---First of all, I gave my feedback on the heroes in the internal forums, so I would like to have some feedback on that.
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Regardless of the answers you may receive in that thread, I think it should be better if we just shared every consideration of ours in this public space, with anyone of the Community interested in this discussion. The 4.3 version is now publicly out, and the Edain Team has exactly asked for our opinions in this section in the first place. I believe you could definitely gather more feedback and responses here, being this a very topical thread (aimed to decide about very significant matters). Do as you are more comfortable, though, as I have no jurisdiction over the internal forum; just some thoughts of mine :)
--- Zitat von: Odysseus am 7. Apr 2016, 16:02 ---That said, it would be quite the stab in the back for the German community to remove her.
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I completely agree with you.
--- Zitat von: Fredius am 7. Apr 2016, 17:19 ---I feel like I'm the only one here who prefers to use Helegwen as one of the first heroes in a game :P. I'm a turtle style player, meaning that I lock myself in the fortress and build up my army slowly and steadily.
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No, you are not alone :P
I exactly do the same thing. If placed on the walls in the early stages of the game, Helegwen can indeed reveal her true potential (while, as you rightly wrote, benefitting directly as she levels up).
Hamanathnath:
--- Zitat von: Fredius am 7. Apr 2016, 17:19 ---I never use Durmath because I don't really understand his role, and, like Gulzar, would prefer to spend my resources on other heroes instead of him.
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Trust me, Durmarth is worth the money if you know what you are doing with him. His named role is Hero-Killer, but he also has a lot of support abilities, especially in his Guardsmen Form, where most of his abilities support his allies. While his Warrior form is more focused on Hero-Killing and protecting himself. The Seals he gets make him extremely versatile too. He also has a passive out of combat heal in Guardsmen form (I think at level 8), which is very valuable because Angmar has no healing Spellbook Power. And he also has the chance of freezing armies with every attack once Level 10 in Warrior form. He does have a slower start then most heroes, but once leveled, Durmarth can be quite devastating.
DrHouse93:
I completely agree with Fredius and DieWalkure. Beyond than liking her because she's the only evil heroine, I find Helegwen also quite useful, usually trying to get her as soon as possible once I have enough Carn Dum bowmen, which would make them even more dangerous. As an example, leaving Helegwen equipped with Freezing Arrows would mean slowing down nearly anything while your bowmen slay them. Cavalry charges? No problem -> a Multishot of Freezing Arrows (and maybe an additional Frost Arrow Volley) would slow it down (if you have enough timing you can even completely freeze it with the Frost Arrow Volley) while your Bowmen can take care of them. I also like the awesome boost she grants at level 10 to Ice Ammunitions and Frost Arrows. Not to mention the usefulness she has when attacking enemy buildings: all you had to do is switching to Ice Arrows and let her lead your bowmen to destroy the enemy buildings. Also, given her low price as well as her frailty and the attention she needs to not be surrounded (and eventually die), I think she's quite ok the way it is right now^^
On the other hand, two heroes whom I can find myself comfortable of are Durmarth and Gulzar. I've recruited Durmarth just once, and I must say I really never understood his gameplay. I mean, I think that having to neverending switch between his Warrior and Guard mode (let's say it, which player doesn't use heroes on his army?) to counter both enemy units and heroes would make any player crazy. On the other hand, I like Gulzar's capability of spamming infected acolytes and the Plague overall, but usually, given his price, when I can get him I already don't need anymore his Plague spreading capabilities (not to mention his ridiculously low damage)
Last, I'd like to say that maybe, as many pointed out, the Witch-king's role could be improved, mainly because, despite the fact that he's one of the characters I like more, other Angmar heroes can cover his role better than him for a lower price. Keep in mind, though, that I don't want any hero to be removed: I think that, if there's something which is not of my likings, the best solution would be to not use that, rather than asking to remove it^^
Elite KryPtik:
I just want to state I have not read earlier posts in this thread, so I'm posting this without knowledge of what other people have said. I personally think that Gulzar only should be removed, I think he is really unnecessary and weak. I see no real purpose for him to be on the battlefield, his abilities require a huge amount of micromanagement based around the plague bearers, and additionally the Sorcerers are a very late game unit. Early game consists of orc/hillmen spam and Hwaldar, followed by karsh and wights, followed by the rest of the heroes and the men of carn dum. By the time you even get sorcerers and gulzar out, the match is probably already over.
Hamanathnath:
--- Zitat von: DrHouse93 am 7. Apr 2016, 20:39 --- As an example, leaving Helegwen equipped with Freezing Arrows would mean slowing down nearly anything while your bowmen slay them. Cavalry charges? No problem -> a Multishot of Freezing Arrows (and maybe an additional Frost Arrow Volley) would slow it down (if you have enough timing you can even completely freeze it with the Frost Arrow Volley) while your Bowmen can take care of them.
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Well you are correct about this. However, here is the problem. You can also say:
"Cavalry charges? No problem -> Fellwind would slow it down..."
Or
"Cavalry charges? No problem -> Frozen Land would slow it down..."
Or
"Cavalry charges? No problem -> Sorcerer's Soul Freeze would slow it down..."
Or
"Cavalry charges? No problem -> Karsh's stun would slow it down..."
I think you get my point. Angmar has so many forms of Crowd Control. I didn't even list all of them in this post. And it's not like all these forms of Crowd Control are gotten late in the game. They can all be gotten within the first few minutes of a game. And Helegwen, in my opinion, just doesn't give Angmar something they don't already have, besides being a ranged hero.
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