[en] Edain Mod > [Edain] Angmar Suggestions
New Angmar Ringhero
The Witch-King of Angmar:
I wrote this in a hurry so i apologize for any english errors,
I am completly against a new ring hero for Angmar, because the witch-king is basically the faction itself the hole characteristic of the faction is foucsed on him and how he unites all types of evil forces under his banner to bring ruin to free people, and giving the ring to another hero means giving him the faction itself is such mess and it destroyes the core of the faction, we should not forget that werewolfs are breed by the witch-king, the head of all sorcery in angmar is the witch-king, the barrow wights would not exist if its not for the witch-king, zaphragor(the first blade of the witch-king) serves only the witch-king i can see him prefer dying instead of serveing mormorath, same thing goes for gulzar, and so on, hell even the units quotes is all about the witch-king, (build it for the witch-king - the forces of the witchking are victorus - i speak with the witch-king's voice - the building belongs to the witch-king now -..........etc) the orcs of gundaband and the trolls of the hills agreed to serve the witch-king but can you realy expect them to serve mormorath just because he found the ring? or will they kill him instead? if you realy wants to see 2 ring heroes in an evil faction i can say Rhun and Harad are your best choice if they came to be the last 2 missing factions.
if there is a way to implement the dragons of the north in Angmar again, i would totally agree and support it, i was thinking in making the witch-king able to ride one of these dragons once he hits level 10, or he can only get his dragon once you get the stronghold of the iron crown making that spell a bit more useful.
TheDarkOne:
--- Zitat von: The Witch-King of Angmar am 16. Jan 2017, 10:04 ---I am completly against a new ring hero for Angmar, because the witch-king is basically the faction itself the hole characteristic of the faction is foucsed on him and how he unites all types of evil forces under his banner to bring ruin to free people, and giving the ring to another hero means giving him the faction itself is such mess and it destroyes the core of the faction, we should not forget that werewolfs are breed by the witch-king, the head of all sorcery in angmar is the witch-king, the barrow wights would not exist if its not for the witch-king, zaphragor(the first blade of the witch-king) serves only the witch-king i can see him prefer dying instead of serveing mormorath, same thing goes for gulzar, and so on, hell even the units quotes is all about the witch-king, (build it for the witch-king - the forces of the witchking are victorus - i speak with the witch-king's voice - the building belongs to the witch-king now -..........etc) the orcs of gundaband and the trolls of the hills agreed to serve the witch-king but can you realy expect them to serve mormorath just because he found the ring?
--- Ende Zitat ---
We can expect them to serve him if he banishes the WK and takes his armor so they would mistake him for now ex-leader of Angmar so noone would leave Angmar ranks after that event. Even if they do I won't go against of it.
Though WK is a totally wretched hero due to his immense cost and equally low efficiency (spells are poor, stats are poor), Lieutenant of Carn Dum proves to be a much more durable and efficient hero. He greatly supports an army of Dark Dunedain and can replenish his depleted health to stay alive. He can be recruited much easier and faster. And while I hate the fact that I mostly have to keep Ring WK out of combat due to his vulnerability and his permanent debuff over the enemies (I only recruit the WK if the ring was found, so basically I pay 3000 res for that debuff), there won't be any reason to do so with Mornamarth.
And the background story of Mornamarth is... curiously suitable to become a Ring Hero. Even with all potential setbacks.
The_Necromancer0:
In addition, if I may, wielding the power of the One Ring would be enough, I assume, to bind all those who oppose him to his will. The Wights and the Werewolves are no more than beasts and can easily be controlled. The Sorcerers are smart, they know better not to get in his way and they only seek power. As for the wildmen, fear will drive them to do as they are ordered.
The heroes are the only current problem I found, they are strong willed beings which would not serve Mornamarth apart from a few. They would fight him or flee the kingdom, however as it was previously discussed that would be too much of a downside. Any suggestion is welcome for that one.
I'll also update my post with the most recent addition from the discussion, it would be nice if the same could be done to the Original Post but that's up to Chiska.
The Witch-King of Angmar:
--- Zitat ---As the Witch-king demands absolute loyalty from his subjects, Angmar is a faction of sacrifice.
--- Ende Zitat ---
These words were typed by Edain Team
Its realy out of place to see a 'rebellion' in a loyalty and sacrifice based faction,not to mention the ringhero system you are suggesting is actually pretty similer to Boromir in Gondor since he also takes the ring and becomes the king and grant a great support to Gondor pretty much just like how you want Mormorath so the ring system you want is not unique at all gameplay wise, but to see Boromir taking over in Gondor is not bad at all lore-wise since it barly had any king, (also in game you cant make Aragon king unless he lvl up so much), unlike Angmar which is ruled by an iron hand from the start.
You are saying The Witch-King is useless due to his spells and stats so the solution is to get another ring hero because he will be a better leader?
i am not buying that logic, The Witch-King will still be weak and the faction core is now dead, however i agree that he is too little too weak, his stats&spells can realy use a buff.
my ideas for buffing him is the following:
* Might of The Witch-King effect can be permanent once he hits level 9/10.
* the soilders he kills with morgo blade&life drinking blade have 30% chance to turn temporary into barrow wights.
* his knock back attack radius(area effect) should get bigger.
* add some health points and damage points.
On a defreant note, i saw a really nice suggestion in one of the replays above, for ringhero system for the witch-king, instead of using the ring to cast winter on the entire map which means you have to keep him in your base (out of fight) to keep that debuff, he could become a thrall master himself resembling Angmar style it will be like this:
"Once the witch king find his master's ring he use his powerfull sorcery to summon the other nazguls with their heavy armor to form a battalion of 9 heroes with one thing on their minds "guard the one ring of power at all costs" the ring will drop when the last nazgul fall dead."
The important part in this system is the witch-king is not actually wearing the ring but just carrying it and if he dies another nazgul will pick it up untill they all die or be victorious, "completly lore friendly"
And for Sauron their is nothing more important than getting the one ring thats why he will send all of them to the witch-king without Hesitate.
OakenShield224:
Necro, maybe you could mention in your revised idea that those increased debuffs for WK are for Ring Hero.
@The Witch-King of Angmar
The Edain Team have said that Angmar is made up of different factions that are held together by the Witch King. Zaphragor only joined because the Witch King was "a ruler with the power to enforce unity among Numenoreans and Hillmen, to dominate the wild Orcs and beasts of the wastes and forge a kingdom strong enough to conquer all in its path." (quote from the Team). Helegwen only joined because Arnor restricted her abilities while Angmar let her rise as high as she could. The Men of Carn Dum are just trying to become more powerful and Mornamarth in particular wants to rule Angmar. If he had a weapon that would let this happen, do you not think that he would try to take over?
If the others just want a leader strong enough to let them become as powerful as possible but also keep control of all armies, would they really care who he is? As Necro said, the Ring would be enough to bind the armies towards him, giving him control over the minds of others. The Men of Carn Dum soldiers would follow him anyway due to their loyalty, while the others would be held together through fear, greed, promise of revenge against Arnor, and the One Ring (essentially what it is now, just with the Ring as well).
If Mornamarth became Ring Hero, then the user would be forced to make a choice about what to do (something that only Gondor, Arnor and Lorien offer). You could either go for the Global Debuff and Mass Slayer (+any other effect we add to WK) or you could go for Unit Support and Minor Mass slaying. It would add an extra element of strategy to Angmar.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln