[en] Edain Mod > [Edain] General Suggestions
New Spellbook Powers
Julio229:
I think that to replace Eagles in Lothlorien, something like Dorwinion units would be neat. I miss having those in the mod, and would like to have them in some way. I don't feel they can be good enough for a 7 power points spell, though.
Edit: Huorns would be better, now that I think, but I wouldn't dislike any of the ideas that have been given in this thread.
Amandil7:
I love the Huorn idea too :) Makes sense lore-wise, plus yes the eagles really do need to go!
WarOfTheRingVeteran:
Oh wow. This huorn idea is really nice. I'm all for it.
I found this image https://s5.postimg.io/68w5ms6xz/Huorn.jpg and I have no idea where is it from, when was it posted, where was it posted, whose is it, but I think it could use as an inspiration for models, if it ever comes to that.
Garlodur:
I agree firstly with taking the Eagles away from Lothlorien, or at least improving Radagast's Eagle form.
I remember that his 'Eagle Strike' ability is not comparable in terms of continuous availibility to his form on foot that has the ability to spawn bushes that impede enemy movement while slighlty hurting them too. The latter ability has a low cooldown that makes it useful during the whole length of his summon. The first has a long cooldown that, combined with the vulnerability Eagles have against arrows, makes it almost of single use during the summon. I believe this cooldown should be reduced significantly or replaced with a permanent summon of a single Eagle.
Second, I believe the Huorns are a perfect candidate for the empty spot on the third row of the spell book. Lothlorien already has a link to Fangorn through the the Entmoot on the settlements, something that was probably elaborated in the topic concerning the introduction of Huorns as recruitable units at the Entmoot. I don't remember for sure.
Anyhow, I think the implementation of the Huorns in the Spell Book could be compared to the Watcher in the Water Spell that the Goblins dispose of in the sense that it could shut down enemy movement through key areas on the map while also doing decent damage. This type of ability fits the theme of Lorien being a harrassing faction because of their high unit damage and movement speed: along with the Streams of Mirkwood (if I remember the name correctly) this spell gives the faction an alternative to crowd control. This is the role the the Eagles are currently taking up, so in those terms it would not be a significant chamge to the Spell Book.
The best way to portray Huorns would probably indeed be to make use of the Watcher's animations, but scaled down very much and with a tree as the centre. This should be duplicated so that a forest is created through which units can walk. To kind of cover up the clunkiness of the animations if they don't fit so well, the upper leaves and branches could block the player from seeing what happens down in the forest of Huorns.
I realised that Huorns can kind of move around if they are forced to, or that's the impression I got from the book and film. This aspect would be hard to fit in the summon, and it's the only disadvantage of trading in the Eagles for the Huorn Forest, as it has zero maneuvrability. However, this is made up with the fact that the Huorn Forest is much better at locking down a location on the map than the Eagles, even if they cannot move.
I hope this was helpful for the continuation of this discussion. I believe the upcoming Spell Book changes will give the Edain Mod another boost forward.
Shadowlord:
Thank you for your reply. And yes, hopefully the developers will post a comment on what Spellbook changes they plan to do in the future. We can only hope.
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