[en] Edain Mod > [Edain] General Suggestions

New Spellbook Powers

<< < (4/8) > >>

Walküre:

--- Zitat von: DrHouse93 am 28. Jul 2016, 17:59 ---I also think that, if Eagles were to be removed from Lothlorien's spellbook, Radagast should be able to summon two of them. This atleast would be a good compromise, as it wouldn't remove the Eagles entirely from Lothlorien, but still differentiating their spawn because they're tied to Radagast (which will make the player think if he needs him on foot, on his sledge or leading Eagles).

--- Ende Zitat ---


--- Zitat von: Canis carcharothias am 28. Jul 2016, 18:06 ---In my opinion, the Radagast power right now doesn't have enough grandeur to represent that event. With some changes, it could be more than enough, I grant you that (and DrHouse, as I can read now).

PD: The huorn concept is great for Lórien, and it doesn't need too much animation, just a really dense forest that shakes while doing damage to the units, like in the movie.

--- Ende Zitat ---

I agree with you both. Improving Radagast's ability would surely be the wise solution we are seeking for, solving the whole 'eagle issue' that concerns Lothlórien.

The Huorns are probably the most appropriate candidate. They were proposed in the past, as far as I remember, but as normal playable units/features; if they are to be implemented via the spellbook, though, I guess it would be a lot easier to manage their development as actual elements of the game. That said, I don't unfortunately know if the Edain Team can dispose of existing models and animations to use; nor do I honestly know if there are the right premises of time and intention to include the Huorns in the Mod in the first place.

Nevertheless, unless an opposite statement of the developers, this proposal undoubtedly seems to be very promising. It obviously needs to be polished a bit and, certainly, other people's opinions on the matter will definitely be of more help in the conceiving of the whole concept.

Shadowlord:
Personally I would be satisfied to have the developers provide their own comments on this forum. I love all the suggestions and ideas being discussed on this forum don't get me wrong but it would be nice to see the developers at least discuss their views on the changing of Spellbook powers.


Thank you guys for your comments and ideas, it's really helpful for me to know that my opinion on Spellbooks is shared among the Edain community.

P.S I love the Huorn concept as well. :)

EDIT: I also want to provide updates on my new thoughts for the changes that I suggested.

1. I am a huge fan of the Huorn concept, I am all on board for that. Great suggestion.

2. Mordor's Arrow Volley removal suggestion for me was mostly a personal nitpick. It just always felt off to me as a Mordor Spellbook power, if the team was willing to replace Mordor's lone tower power in the earlier updates, it would make sense that they replace the Arrow Volley power with something more Mordor themed. Especially if its related to trolls, trolls need some buffs considering how orc-centric Mordor currently is. Still the Edain team has higher priorities, for me Lothorlien's spellbook change is more important since three of the factions in the game had Eagle Summon, also Lothorlien can summon an eagle through Radagast.

3. It was an error on my part but I forgot that all the factions are suppose to have their own weather spell. Rohan's Cloud Break is fine theme and lore wise but I feel like the effects of Rohan's Cloud break should be different than Gondor's for the sake of variety.

4. The Dwarf lone tower was mostly a nitpick, it has a different model and fits the Dwarf's building focused theme, so if it doesn't get updated I will be ok with it.

I updated the survey, I apologize if anyone doesn't like the changes I made, so feel free to change your vote accordingly if you like but I have updated the survey to better fit the opinions of the community.

kmogon:

--- Zitat ---The Huorns are probably the most appropriate candidate. They were proposed in the past, as far as I remember, but as normal playable units/features; if they are to be implemented via the spellbook, though, I guess it would be a lot easier to manage their development as actual elements of the game.
--- Ende Zitat ---

I thimk the best option for Huorn is to use Watcher animation ( this guy which guard gates to moria if sb didn't know ). It's just to replace his big head with equal big tree , change
Tentacles with roots nad do sth with eating animation ( maybe just huorns take their victims between their roots to crush them ). And I'm too for improve radagast skill - it can be overpowered but edain team can always rise its cost .

Walküre:

--- Zitat von: Shadowlord am 29. Jul 2016, 00:23 ---Personally I would be satisfied to have the developers provide their own comments on this forum. I love all the suggestions and ideas being discussed on this forum don't get me wrong but it would be nice to see the developers at least discuss their views on the changing of Spellbook powers.

--- Ende Zitat ---

Based on my experience so far, I can assure you that the Edain Team reads most of the proposals that are suggested here, even if they don't reply to every comment all the time. There is not a fixed and known custom that implies that they have to do it. Obviously, it's always desirable if they do it, so that anyone is able to know precisely the elements of a concept that should or should not be adjusted and corrected.

Nevertheless, while waiting for a useful response from the developers, those interested in debating an idea ought to continue to do so, in order to structure and define the very concept even more (Moderators like me and other ones on this forum exactly have the duty to help people in dealing with these matters, until some answers from the highest authorities are eventually provided). The Edain Team is in fact very likely to intervene once a proposal has been developed enough to be considered carefully  :)

Besides, Shadowlord, remember that posting multiple consecutive comments within 24 hours is not permitted by the forum rules. You can simply edit your own comments, if you want to add something more. I removed your second post and edit the first one myself.

Shadowlord:
"Besides, Shadowlord, remember that posting multiple consecutive comments within 24 hours is not permitted by the forum rules. You can simply edit your own comments, if you want to add something more. I removed your second post and edit the first one myself."
[/quote]

Sorry that was a mistake on my part. Thank you very much for fixing my post.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln