[en] Edain Mod > [Edain] General Suggestions

New Spellbook Powers

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Walküre:

--- Zitat von: bookworm1138 am 24. Jul 2016, 18:00 ---Imladris' version should have a new sound (maybe something with wind blowing, since we're talking about Manwe here. Maybe some subtle horn sounds as well to effect his majesty as chief of the Valar).

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I guess I can answer you properly about this aspect, being the one that proposed the actual new spell for Imladris and suggested its different elements. It's true, the current spell rendition is still too much similar to the usual cloud break spells of the other factions. Another point: since the presence of Breeze of Manwë in the spellbook, we consequently decided to set the whole 'holy wind' theme of my proposal apart and to focus only on the blessing property of the sacred light coming from the Undying Lands.

I had proposed a different display of the spell and different effects too, and I also already presented, in the internal forum, a very iconic and Valinor-related ambient sound for the said spell (which I would rather like to keep as a surprise still). Unfortunately, the Edain Team had other more relevant issues to deal with in this period and the Light of Aman development was eventually postponed; I'm quite sure, though, that the final proposal will find its way into the game in the end. I just want anyone to know that we are nonetheless working on it, as each faction's uniqueness is always held in high consideration  ;)

Regarding the cloud break spells themselves, I don't really think they will ever be removed from the game, given that they have been the specific weather spells of both Gondor and Rohan since the very first BFME1, legitimately referred to the LOTR cinematographic trilogy. Nevertheless, I think it was certainly a good idea to start this discussion about a possible spell overhaul. I have the personal feeling that something might be changed indeed in the future: the general intention is exactly giving to every faction its fitting and unique weather spell, fashioned on each faction's own inner nature.

VectorMaximus:
I also support the removal of Pleading to Gwahir from the Imladris spellbook. The eagles, despite their geographic proximity in the misty mountains, didn't come to the aid of Rivendell in battle. Personally 3 good factions having the same tier 3 power is disappointing, and it seems that it fits the least in Rivendell, for the reasons stated by Canis and Bookworm. However the question is what it would be replaced with?

I personally would like to see a return for the 'Council of Elrond' ability (unless this was already vetoed elsewhere on the forums), which outside of the last alliance was the most iconic power of the 3.8 faction personally. Otherwise, anyone have any ideas on what eagles could be replaced with for Imladris?

Walküre:
The problem is that the Eagles are very intertwined with any of those three factions. I recall a recent post of Lord of Mordor that exhaustively explained their connection to Imladris (I didn't know some aspects either): not only is the eyrie of the Eagles close to Rivendell, but they also consult with the Elves themselves, as they do with some Elven scouts in the Fellowship of the Ring. At a smaller extent, it's exactly what the Eagles did during the War of the Jewels, when they used to guard the mountain passes and inform the Noldorin Kingdoms of potential threats.

It's very unlikely that the Council of Elrond spell and other similar ones will ever be used again in the game. This specific spell caused technical issues that, unfortunately, can't be fixed. It was then removed in the earlier versions of the Beta.

I nonetheless agree with you. Each spellbook should be the most diverse and unique possible. So, if the Eagles are ever to be replaced by a more appropriate concept, I personally think that this could happen in Lothlórien. As far as it depends on me, every suggestion for a new spell is more than welcome.

Canis carcharothias:

--- Zitat von: DieWalküre am 27. Jul 2016, 16:27 ---I nonetheless agree with you. Each spellbook should be the most diverse and unique possible. So, if the Eagles are ever to be replaced by a more appropriate concept, I personally think that this could happen in Lothlórien. (...)
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I'm totally against this. Let's say you play on Erebor map: dwarves of the Iron Hills and Lothlórien versus Misty Mountains. You have dwarves, mirkwood eleves, orcs, wolves and... no eagles! That would be a total shame. It's a well known batlle from the lore, and the only one in the Hobbit, a book in which six subfactions of the game are centered (Goblin Town, Gundabad (meh), Iron Hills, Ered Luin, Laketown and Mirkwood).

What I am trying to say  is that, yes, eagles have some relationship with Imladris,but they did not participate in any fight alongside the Imladris elves. I know that there are some "what if" escenarios in this game, but I think we should have some priorities with the lore (in terms of battles, that's what the game is about) in this case.

Or maybe, there could be another way of implementing eagles in Lórien or Imladris, apart from the spelbook, so that we get some variety. But removing eagles from Lórien is not the way to go!

kmogon:

--- Zitat ---I'm totally against this. Let's say you play on Erebor map: dwarves of the Iron Hills and Lothlórien versus Misty Mountains. You have dwarves, mirkwood eleves, orcs, wolves and... no eagles! That would be a total shame. It's a well known batlle from the lore, and the only one in the Hobbit, a book in which six subfactions of the game are centered (Goblin Town, Gundabad (meh), Iron Hills, Ered Luin, Laketown and Mirkwood).
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There were only two battles in which eagels taked part  in Hobbit and Lotr nad Edain team are making mod mainly for war of thr ring period so if there any changes would appear , I think that eagles would stay only in Gondor . Additionaly Lothrien already has Radagast on eagle spell ( and I think a better option for them is to implement huorns which would be more unique ) so I think that the second one isn't nessesary . About Imladris Noldors and eagles taked part in a plenty of battles during first and secon era so in this case the best option for them is to add recruitable one eagle or more  - on settlement ( or outpost ) in sth like eagle nest . Another option is to implement them in whichone hero skill.

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