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Autor Thema: Glorfindel Rework  (Gelesen 4144 mal)

Amandil7

  • Bilbos Festgast
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  • Beiträge: 16
Re: Glorfindel Rework
« Antwort #15 am: 6. Nov 2016, 23:41 »
I agree with Ross on all counts. Desperately needs more health, he died instantaneously while charging into Carn Dum Swordsmen (not pikes), not fitting for a tank.

Garlodur

  • Gastwirt zu Bree
  • **
  • Beiträge: 115
  • In Moria, in Khazad-Dûm
Re: Glorfindel Rework
« Antwort #16 am: 7. Nov 2016, 16:57 »
I agree that the Brilliant Illumination ability needs some rework.
Further than limiting its effect to block enemy abilities, would it be overpowered to include preventing any hero/single target damage for one or two hits?
This would give the player some sort of reaction time when Glorfindel is being attacked: when you lose track of him in battle, and a hero-killer or Beorning approaches, Glorfindel will not lose health because of your tactical mistake.

SP19XX

  • Edain Betatesting
  • Wanderer des Alten Waldes
  • ***
  • Beiträge: 71
Re: Glorfindel Rework
« Antwort #17 am: 18. Nov 2016, 11:49 »
I agree with Ross on all counts. Desperately needs more health, he died instantaneously while charging into Carn Dum Swordsmen (not pikes), not fitting for a tank.
Well to be fair Carn Dum pikes are a bit different given that trampling them basically does you more harm than any other pikemen, since not only do you take the counter trample damage of running into pikes, but you then take a large portion of your trample damage on top of it due to their passive. But even so, I agree with what has been said.

His health does need to be changed to be in line with other tanks, and I think his Level 7 should be changed so that it only blocks abilities, however to make it a bit fairer compared to similar abilities (Thranduil's 10 hit negation), perhaps it could be changed to block 2 abilities per minute, as opposed to 1 hit per 30 seconds (I understand this is more or less the same thing, however this allows him to act as an anti to hero killers in a shorter time frame, who tend to have two or more abilities to assist them against heroes).

Slawek56703

  • Gastwirt zu Bree
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  • Beiträge: 135
Re: Glorfindel Rework
« Antwort #18 am: 27. Jan 2017, 16:24 »
Zitat


This looks great and fits to Glorfindel palantir picture and description when we recruit him . His current look is gold and red which i dislike sorry about this.

Yep other tanks have 5500 health Glorfindel needs it too.




« Letzte Änderung: 29. Jan 2017, 13:51 von Slawek56703 »

Dain@

  • Pförtner von Bree
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  • Beiträge: 95
  • baruk khazad khazad? ai-menu. For the King ! ! !
Re: Glorfindel Rework
« Antwort #19 am: 5. Feb 2017, 12:25 »
Glorfindel defined deserves more attention! After all, he is one of the few who could resist evil (He could clearly oppose and defeat WK). Also, maybe it's worth it to add leadership ability - he was a military commander ??? Imladris. And maybe even worth it to make the second ring hero ???

[BMD]Dmitry

  • Bilbos Festgast
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  • Beiträge: 13
Re: Glorfindel Rework
« Antwort #20 am: 6. Feb 2017, 05:50 »
Glorfindel defined deserves more attention! After all, he is one of the few who could resist evil (He could clearly oppose and defeat WK). Also, maybe it's worth it to add leadership ability - he was a military commander ??? Imladris. And maybe even worth it to make the second ring hero ???

I think Edain team made the perfect choice abilities, but we need to strengthen them (all except the last one at level 10)

007hasan

  • Thain des Auenlandes
  • *
  • Beiträge: 25
Re: Glorfindel Rework
« Antwort #21 am: 3. Dez 2019, 16:01 »
I personally feel that Glorfindel is not as good as he should be in the Edain mod, I know a few people who also agree with this. His role is meant to be that of a tank which I do agree with however I think that he doesn't pull of the role very well
Health at level 1: 4500 - level 10: 6718
melee at level 1: 360 - level 10: 538

If we look at some of the other Tank heroes and their stats at level 10 Glorfindel is underwhelming to say the least.
Thranduil: Health: 8211 - melee: 418
Thorin: Health: 8211 - melee: 627
Hama: Health: 8211 - melee: 388
Arvedui Health: 8211 - melee 538

So almost all of them have higher health than Glorfindel however I do think his melee damage is fine. Lets now take a look at Glorfindels abilities:

Level 1: Mount/Dismount - Left click to switch between mounted and on foot.




Level 7: Brilliant Illumination - Glorfindel is the only Elf who has seen the Halls of Mandos and returned to Middle-earth, bringing the blessing of the Valar with him. Every 30 seconds he will be completely protected from an enemy attack or ability. (Passive ability)

Level 10: Light of Hope - Glorfindel becomes illuminated in his wrath, blazing brilliantly and terrifying all nearby enemies who dare raise arms against him. For 60 seconds enemy units near Glorfindel become continuously paralyzed.

The main powers which make him a tank are his blade of purity and his passive Brilliant Illumination I feel the Blade of Purity if perfect how it is but his passive the main source of his "Tankyness" is incredibly underwhelming as if we comepare the abilites of other tanks:
Boromir he gains 30% armour as a passive and 100% armour from his Brave Resistance.
Thorin can make himself invulnerable to all damage for a for 10 seconds which is a great tanky buff.
Thranduil abilites are another example of how a tank should be as he can take up to 10 hits every 60seconds compared to glorfindels 1 every 30seconds and then Thranduil can use his shield wall which allows thranduil to gain 50% damage resistance to ranged attacks. also if he is given the gifts of lorien he gains 15% armour.

You would think that Glorfindel being an elf who slayed a Balrog and was brought back to middle earth and given almost maiar like powers would be able to tank more than just 1 hit or ability every 30seconds, and that he would have more health and armour to fit into the role of a tank as I have seen Glorfindel be almost killed by 1 drummer troll.

IDEAS FOR CHANGES
Firstly I think Glorfindels health pool should be upped to 8211 at level 10 so that he can be up to par with the other tank heroes and thats about all for the stat changes.

For his ability changes Brilliant Illumination needs to be completely changed I feel that it should be changed to about 4 hits per 30 seconds instead this would make it feel like much more of a tanky ability.

Another Idea put forth by Kryptik would be to make it so that it only blocks abilities instead of attacks and abilities this would allow him to be more tanky against heroes as in its current state all it takes is one melee hit and then a strong ability can be used which is why the power needs a complete rework.

Something else that could work is perhaps if you change his stance it affects what that ability does. Perhaps defensive stance could give him protection to abilities his normal stance protection from attacks and his aggressive stance just increases damage and bulls the effect of the passive.

"JUST AN IDEA NOT SOMETHING THAT NEEDS CHANGING"
Something else that could be done to entice a risk/reward idea is with collect starlight, if you have it so that for the duration of 60seconds in the first 30 seconds everything stays the same but after 30 he gains armour up to 30% but the power and radius of the damage caused by the power is reduced every 10seconds after 30. Im not to sure about this one but its just an idea that people may like.


I would be very interested to know your opinions on this and thank you for taking the time to read it :)

Beautiful subject and lettering. Thank you.
This is the most powerful character mentioned in the books. I hate it movie because it's not in the movie. Remember, the nazgul were afraid of him. Very weak in the game you need to be stronger. It is important to remember that he was an elf from the 1st age and one of the most powerful elves on the 3rd mountain and killed a balrog.
« Letzte Änderung: 3. Dez 2019, 16:11 von 007hasan »