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Gandalf7000:

--- Zitat von: Garlodur am  6. Dez 2016, 21:44 ---I would actually argue to make Grond a Hero for a few reasons

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Actually I've never thought about that but now seeing your arguments it seems logical to have Grond as a hero although all heroes in the Mod have at least one active ability so he technically doesn't count as a hero.

Trondheim9:

--- Zitat von: Gandalf7000 am  7. Dez 2016, 12:26 ---Actually I've never thought about that but now seeing your arguments it seems logical to have Grond as a hero although all heroes in the Mod have at least one active ability so he technically doesn't count as a hero.

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All heroic units in the mod have at least one active ability too

Garlodur:

--- Zitat von: Gandalf7000 am  7. Dez 2016, 12:26 ---
--- Zitat von: Garlodur am  6. Dez 2016, 21:44 ---I would actually argue to make Grond a Hero for a few reasons

--- Ende Zitat ---
Actually I've never thought about that but now seeing your arguments it seems logical to have Grond as a hero although all heroes in the Mod have at least one active ability so he technically doesn't count as a hero.

--- Ende Zitat ---

On the contrary, Grond has many abilities, there are just not shown in the Palantír. Let me make a comparison to a regular battering ram: Grond deals massively more damage, Grond defends itself with the archers on top (and crushes enemies?), Grond can attack walls, and Grond has the amount of health that makes him withstand heavy fire for a long time. No other siege weapon is so versatile and destructive as Grond, justifying his Hero classification.
This description should be made into a passive ability taking up a Palantír slot in order to make the information more available in-game too, but this is more of a suggestion.

Gandalf7000:

--- Zitat von: Garlodur am  8. Dez 2016, 17:11 ---
--- Zitat von: Gandalf7000 am  7. Dez 2016, 12:26 ---
--- Zitat von: Garlodur am  6. Dez 2016, 21:44 ---I would actually argue to make Grond a Hero for a few reasons

--- Ende Zitat ---
Actually I've never thought about that but now seeing your arguments it seems logical to have Grond as a hero although all heroes in the Mod have at least one active ability so he technically doesn't count as a hero.

--- Ende Zitat ---

On the contrary, Grond has many abilities, there are just not shown in the Palantír. Let me make a comparison to a regular battering ram: Grond deals massively more damage, Grond defends itself with the archers on top (and crushes enemies?), Grond can attack walls, and Grond has the amount of health that makes him withstand heavy fire for a long time. No other siege weapon is so versatile and destructive as Grond, justifying his Hero classification.
This description should be made into a passive ability taking up a Palantír slot in order to make the information more available in-game too, but this is more of a suggestion.

--- Ende Zitat ---
Good points! Actually I agree categorising it as a hero. Grond will be an extraordinary hero comparing to others in this category but yeah, I think it deserves the hero role.

The_Necromancer0:
Indeed, some very good arguments across the board. Garlodur has presented us with many valid arguments. I support his decision to make Grond a hero, it will require a bit of restructuration but should be easy to do.

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