[en] Edain Mod > [Edain] Imladris Suggestions
Imladris' lack of proper Mass slayer hero
Walküre:
--- Zitat von: Garlodur am 19. Jan 2017, 12:54 ---Although I agree with increasing the effective use of Vilya as a level 10 ability, it must be noted that ot should never come close to the tornado Elrond can summon in vanilla BfME2 and RotWK. I think that the team paid close attention to making this ability not too strong because it is an extreme representation of magic in Tolkien's universe.
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Of course, that small-scale tornado was something just out-of-character for Elrond, alongside focusing too much on destructive properties (which are not really what his concept ought to be centred on). The current (new, if we consider past versions) implementation is a compromise that succeeds, as I do believe, in making Elrond use Vilya for defensive purposes (whether it be him or his troops doesn't matter) and in granting him an effective feature to be reckoned with.
The boost would only stress the fact that we're dealing with one of the Three Rings (the mightiest) and with the ultimate ability of the leader of the faction. Vilya will nonetheless respect the customary lore-related interpretation that wants the Three Rings to be used only as supportive means, as Nenya does and as Narya, hopefully, will do equally :)
Slawek56703:
--- Zitat ---Some suggestions for increasing Vilya's effectiveness: straight damage increase, increased effect range, additional meta-effects (like stun or higher knockback), increasing Elrond's armour against ranged attacks, or reducing the cooldown timer.
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Interesting ... when Elrond uses Vilya allies in the "Ring get's armor boost against ranged attacks. This will help with Imladris troops being weak to arrows if used in right moment but the range of they Vilya Ring effect or time of this spell would need to be increased with this damage maked by Vilya would stay and as DieWalküre said it will be more for supportive means than "pure damage dealer" i like it :)
sr_dark:
Well looks like we all agree that Vilya needs a buff in strength at least, ofc that not as former Elrond's tornado, I actually like his new animation concept much more.
However, I've been trying out Elrond more lately and I realised that although it is a very nice addition that he gets more horses as he levels up, I realized that contrary to what I thought, the AOE disadvantage he gets with this mechanism until he gets to level 10 was balanced with each individual powerful horse(as in lvl 10). Sadly this is not the case and in early levels his flood ability does way too little damage for the small AOE he has, compared to similar abilities (in concept) as ''wizard's blast'' or Zaphragor's lvl 1 ''Devastation ''; therefore I believe it should be compensated with powerful horses, since right now he even has trouble to finish regular orc's health bar, before getting to level 10
Try it yourself, and this is even with Legendary Heroes on (dont know how much is the difference with the other game modes tbh but I know there is one)
Astapor:
I do not understand what have Elrond and his Ring of Air do with Water Spell Horse Flood. In the books is written that Master Elrond causes the flood by spelling some words toward river but the horse visage did Gandalf. Now I am totally confused.
Der Nekromant:
Wait Elronds lvl 10 does damage and not just throws them into the air?
No seriously Elronds lvl 10 needs a little damage increase.
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