[en] Edain Mod > [Edain] Lothlorien Suggestions

Unit Proposal: Woodmen of Anduin

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kingsjewel:
I also agree with this suggestion.

Fredius:
Thank you, I added you to the list :).

TheDarkOne:
Surely you did well to introduce your idea, I'll give that to you, but I find it lacking a solid reason to be implemented in the Mod.

First, Edain mod is not a junk yard for all Middle-Earth's lore to be dumped into. While there were certain things like Lindon units which deserved to be in the mod, I don't see any reason to add some wildmen into Lothlorien faction (beornings were clearly something bigger than them if you start to question why they are in Edain).

Secondly, placing them into the mod will turn the beornings homestead into op barracks as well as making already strong beornings even more powerful.

Thirdly, recruiting such units is something opposite to the faction's system: having a little less units and their vulnerability to cavalry. The Mirkwood outpost fulfills the role of these Anduin ewoks, to a bigger extent however.

With that being said I stand against this idea though I admit, I like how you introduced it.

Walküre:
As far as I understood the reasons of the proposal, the Woodsmen would also give us the scope for endowing Beornings with the elitist characterisation they're supposed to have, since they are quite supernatural beings who are able to turn into mighty and disruptive beasts. In a sense, the Woodsmen could give them their right higher role in the game (with limitations included). I guess it's a matter of redistributing the just role to each unit, in line with their nature or special properties whatsoever.


--- Zitat von: TheDarkOne am 13. Jan 2017, 23:26 ---First, Edain mod is not a junk yard for all Middle-Earth's lore to be dumped into. While there were certain things like Lindon units which deserved to be in the mod, I don't see any reason to add some wildmen into Lothlorien faction (beornings were clearly something bigger than them if you start to question why they are in Edain).

--- Ende Zitat ---

By the way, isn't it a bit excessive to refer to lore arguments with garbage-related words? It's true that every single detail of the lore can't be objectively implemented in the game, but those are words from the very Tolkien and I think they consequently deserve their proper respect. Not to mention that issues involving lore accuracy are usually at the top of the hypothetical hierarchy of arguments for a proposal, because, as in this case, they often are the core of the proposal they relate to. I'm sure Fredius' intentions are aimed to enrich the whole game, and not to just throw rubbish here and there.

Fredius:
With all due respect TheDarkOne, but did you even read the full proposal? The main reason to add the Woodmen is not to counter cavalry, but to counter early game rushes from spam factions like Mordor or Rohan. Can you also elaborate why the Woodmen will make the Beornings even more powerfull? I explained already that Beornings can't be built anymore from a level 1 Beorning Homestead, but from level 3, so with this I'm actually nerfing the Beornings position in the mod.

Also why exactly are Beornings "something bigger" than the Woodmen? Both didn't participate directly in the War of the Ring, and the Woodmen lived together under the rule of Beorn (later Grimbeorn), whom they saw as their chieftain. So if you add the Beornings to Lothlorien, then lorewise the Woodmen are tied to them as well. Also they are not "Wildmen" or "Ewoks", they are Woodmen, and share a common ancestry and culture with the Rohirrim.

Since you refer to the Mirkwood Outpost you confirm the fact that Lothlorien needs that outpost to survive in early game. If they don't manage to get that outpost, it's over for them.

Lastly I would like to say that I'd appreciate it if you read the full proposal. If you did, then my apologies, but I get the vibe that you haven't because I'm just repeating everything that's said here in the first post.

Also thanks Walk, I wrote this post while you posted yours, so forgive me if there are similairities in our posts.

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