[en] Edain Mod > [Edain] Gondor Suggestions

Narya

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AulëTheSmith:

--- Zitat von: DieWalküre am 29. Mai 2017, 14:26 ---You may. You may certainly try me, Aulë of multi-shaped skills xD

I appreciate the attempt, really, but the problem is still haunting us though. We don't have a proper display of those mentioned themes, when it comes to Gandalf the White. Better, we don't dispose of images that could live up to the magical clash against the Balrog, which is undoubtedly the most difficult challenge that the wizard had to undergo; the ultimate sacrifice for justice, lest a loose Balrog resulted in the ruin of the Good. I shall therefore dissent from you, in the most polite and open-minded of the approaches. I can't really find them satisfying, albeit recognising their intrinsic value. For example, do you think that Gandalf being about to be hit by a fireball could genuinely convey the inherent importance of a shield, as the shield summoned against the Balrog does? I would thus regard the proposed pictures (the ones I presented) as the embodiment of Gandalf's essence and truest spirit, regardless of his status or robes.

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About the superiority of the Balrog's sequences and all the magic related to it you're completely right. There's no other scene as epic as the fight between two opposit maiar spirits. I hope the differences between robes and status will be not so evident in game, especially because of graphical impact. Maybe i'm not so convinced only because i still cannot see how it will look like in game  ;)
   


--- Zitat von: DieWalküre am 29. Mai 2017, 14:26 ---So, the only reasonable scope for colours in the game would exactly be a white tone, as you indicated. Yet the issue still persists: when is the effect supposed to be activated? Narya is an easy context, but what about the other two ultimate abilities? I also think we might face the backlash of those of the Community who are not particularly fond of this kind of persistent effects on heroes; we have always seen and played with Gandalf without any sort of brightness accompanying his actions. As you see, we're treading not so viable ways.

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I suppose you definitely convince me is not a good idea as a general perspective. So i give up  :D . I'm not so personally disturbed by the permantent effects we are talking about. But for sure the most lore-loyal and generally shared idea by the community would be to remove all of those effect from the Three (even the one that is currently applied to Cirdan), with the exception of the One of course. In particular to highlight the invisibility effect and silent-acting of the Elven rings.   

Walküre:
I'm glad you tried to consider things in their deepest meaning. I myself am quite comfortable with having those frames (related to the grey form) for the other versions equally; I don't know, the idea of general/common archetypes for a certain character pleases me very much. Think about the button showing Seaweed Galadriel in the Ancient Might proposal (Eerie Aura), even though she is not to assume that grotesque appearance. It is more the symbolism behind that matters.

I hope my words have not turned out to be too intricate to go through. Intricacy is one of my flaws, I confess :D

dkbluewizard:
I really don't know why this much effort is going into the pictures. Everyone agrees with the concept (which I do as well). I would make a suggestion, instead of the bubble around Gandalf when he faces the balrog, why not use the picture where he makes a massive bubble against Sauron in Desolation of Smaug? For the Aggressive stance, I say pick whatever you guys want.

Walküre:

--- Zitat von: dkbluewizard am 29. Mai 2017, 17:31 ---I really don't know why this much effort is going into the pictures.

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Graphics is most of the times the minor aspect to develop in a proposal, but I'm sure it does have its important part in the whole process equally. In this case, once we had resolved the complications of Ulmo's excessive presence in Círdan's spells, I deemed it necessary to bring differentiation to a slightly higher level. I'm personally very sensitive about graphical matters, since I have a passion for details and I believe (based on my personal experience) that good visuals might have a not so indifferent impact on people, both psychologically and emotionally. Not to mention the overall standards of this project: some images in the game come from the genius of Ted Nasmith (the official illustrator of LOTR and the Silmarillion, who also inspired PJ and WETA in their work) and the picture presented for Ossë is probably one of the most lore-accurate I have ever seen. This is no daunting task or obligation to meet, don't mind me ;)

The shield used against the Balrog is far more superior to the one that Sauron eventually breaks. The embodiment of the iconic and epic nature of the very trilogy; a sequence we will never forget. Nevertheless, there is also a more practical problematic: the shield performed in Dol Guldur (that precise frame) is Sauron's current button for his shadow form. I don't think it would be wise to recycle that picture and assign it to the Dark Lord's nemesis on Middle-earth.

dkbluewizard:
As long as the concept is implemented I am not worried about the pictures. Though it does seem kinda weird that the power is of Narya, and Narya isn't in the aggressive or defensive picture--again though the pictures don't mean that much to me as long as the concept itself is implemented into the mod.

Diewalkure, if you feel that ET would accept this proposal due to the pictures you picked then go for it.

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