[en] Edain Mod > [Edain] Gondor Suggestions
Narya
AulëTheSmith:
I'm a bit in late :D, but i want to express my vote absolutly in FAVOUR of this concept for many reasons. The concept is well studied, lore-loyal, and i think it fullfills and underlines the role of gandalf as a mass-slayer:
- the aggressive stance gives a real magic improvement to be really effective against masses.
- more than anything else: the defensive stance it's finally REALLY able to protect Gandalf. With the current status sometime if you forgot only for few seconds to look at him in battle probably it will be slayed very quickly: beside loosing his support and magic you also quickly waste 3000 resources which is very tedious especially in early and middle phase of the game.
So, my dear DieWalkure, i say it also in Italian: inseriscimi nella lista dei favorevoli :) :)
Walküre:
And I shall say to you, dear Aulë: È un onore per me aggiungere il tuo nome alla lista :)
kreso:
I like idea make Gandalf more interesting hero and more usefull compared with Galadriel and Saruman. But with new spellbook he get a buff, so his agro stance and spellbook passive should scale and maybe blast should kill some non upgraded elite units, with low cd that should be way too op play against. But like idea, maybe you should litle rework it. My suggestion is to keep his deffensive stande i think shield but agro stance should do something different, maybe include Glamdring as some aoe dmg with his basic attacks he already have his awsome attack animation. And one thing more, prevent his cd back when he is in deffensive stance to balance all those things.
Walküre:
I'm really glad that you like the general concept we have conceived with much difficulty. I was absolutely aware of the boost that the new spellbook would bring (I am a Beta Tester too), at the time, but I didn't find the fact that impacting for this concept: if it's a matter of balance, issues could always be settled via the adjustment of numbers and values. This is a task I shall gently leave in the hands of the Edain Team. Regarding a possible conceptual modification of the very proposal, I don't think the final design we have come up with should be changed in any way. It is the simplest yet smartest compromise we could have found, operating in a good deal tougher context as Gandalf's character is. Addressing your idea more in detail, Glamdring is already well represented by Lightning Sword at the moment; the iconic ability from BFME1. Not only would implementing it in the stance be redundant, but also quite disruptive for the whole system. I hope you will understand these reasons :)
--- Zitat von: kreso am 10. Mai 2017, 23:07 ---I like idea make Gandalf more interesting hero and more usefull compared with Galadriel and Saruman.
--- Ende Zitat ---
If you have a quick look at my forum signature, you will notice that I thought about Galadriel as well, so that she might be more interesting ;)
kreso:
Yeah You have right, maybe that Glamdring isnt best idea because Narya most be included in stance but I think there isnt good to have two thing with same effect, spell book magic dmg bonus + agro stance magic dmg bonus, that is thing of bad gameplay design. One of those two bonuses should be changed, maybe make spellbook power to give some aoe basic attack, because Gandalf the White show his skill with sword in defense of Minas Tirith. But there should be problem because Gandalf gets magic dmg buff in 1. lvl with his stances what is not that great in terms of gameplay balance, but that could be solved with scaling damage of abilitys with Gandalfs levels.
I think some people already point to this thing, everybody will change into agro stance use abilities than swap into deff, and that should be permanent buff to abilities, and that could be problem, technically You did nothing but buff Gandalf or make him a little bit harder to use what is not thing we need in mod. So there should be some cooldown to swap stances or what I already suggested to make his defensive stance stop his abilities to getting from cooldown or something like that makes cooldowns longer.
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