[en] Edain Mod > [Edain] Gondor Suggestions
Narya
AulëTheSmith:
--- Zitat von: DieWalküre am 20. Mai 2017, 17:28 ---I don't know whether these suggestions are to be included in the next update. And even if I knew that, I couldn't reveal it either (since I can't give away internal information), unless a specific allowance. All official news and statements concerning what will be are published by the Edain Team in the proper board of the forum. This, as the other concepts belonging to this thread, are still proposals, and they thus ought to be treated that way.
--- Ende Zitat ---
I'm sorry mine is only hope :D my intention is not to force you. And I'm quite sure you are very good moderator which means you're also able to keep secrets and surprises until the right moment comes xD.
Walküre:
--- Zitat von: AulëTheSmith am 20. Mai 2017, 17:44 --- I'm sorry mine is only hope :D my intention is not to force you. And I'm quite sure you are very good moderator which means you're also able to keep secrets and surprises until the right moment comes xD.
--- Ende Zitat ---
This is in fact what every just and decent moderator should also do ;)
Wait, noble Aulë, and thy patience shall perhaps be rewarded. This only time wilt foretell.
Garlodur:
You know, when I read the Silmarillion (and many people like me) I never read so deeply into it. Perhaps it should be read more academically and less for leisure, if you want to extract and deal with these background stories. I have respect for you, Walk, as you are committed to learn and make this mod so interesting with your knowledge of lore.
As always, I think the type of ability suggested as a revised level 10 fits Círdan very well, as it shows the powerful extent of his knowledge of the seas, and it seems much more directly connected to Ossë than to Ulmo. The effects have been discussed too. I feel that the more doubts from the ET are answered, the less likely it is they reject suggestions.
Continue your work, Walk. You're doing a great job for the German and International community. ;)
Walküre:
--- Zitat von: Garlodur am 22. Mai 2017, 16:48 ---I have respect for you, Walk, as you are committed to learn and make this mod so interesting with your knowledge of lore.
Continue your work, Walk. You're doing a great job for the German and International community. ;)
--- Ende Zitat ---
You're now making me blush, Garlodur :P
Many thanks for your praise and very precious words. I'm just trying to perfect this project as much as I can and deem proper, aiming at the inclusion of many more elements from our beloved and sacred canons; and I think that something more could indeed be added, in compliance with the limitations of gameplay. Speaking for myself, the fact that such pivotal themes do have their role in the game (even when confined in a secondary context) pleases me a good deal, knowing that the Mod gets more lore-accurate and multicoloured.
Yes, I guess there might be some academic courses that study and make inquiries into the Silmarillion or Tolkien's writings, somewhere in the world. The myth-creating nature of the Silmarillion just fascinates me, because its essence permits to have innumerable scopes for exploring the lore thoroughly, of which the book is the very foundation. There are a few examples of this particular genre of literature, which is called Mythopoeia; from religious books, to lost mythological compositions that founded the essential elements of their related mythologies/cultures (I had the privilege to study some of them, in school). And the Silmarillion, especially the very early (purer?) version, does all of that: building the pillars by which all is to be sustained and putting forward the very spirit of the Legendarium.
I do hope that our proposals won't be for naught ;)
Walküre:
Dear fellows of mine, our own odyssey has taken us so far, yet one step forward still needs be made. And I'm quite confident that this will be the last aspect to perfect, of this very much complete concept. If you do not mind, let us brace ourselves to the last change which the case requires.
I don't really know how I could overlook such a crucial problematic. Not that I never thought about it, of course, but the issue had never really caught my attention. I'm talking about the buttons: all respectable stances (even the very generic ones) boast different pictures; not solely to focus on graphics or conceptual differentiation, but also for the pressing need to have them be easily recognisable during the actual game. Henceforth, I decided to overhaul graphics and insert two new images. I shall obviously explain the reasons for this particular choice too, as I imagine one could never get away with it, without a decent in-depth explanation xD
1. Narya is the key and main theme of the whole proposal. I thus deem it wise to keep its picture for the normal stance, symbolising that the Ring's general properties are ever-present in the wizard's deeds. This fact is well portrayed by the ensemble that the stance entails: a just proportion between the shield's activation and the prowess of his spells.
2. Gandalf's will of justice makes him commit the ultimate sacrifice: death, in order to vanquish such a mighty enemy. The frame I chose represents him realising the utmost choice that is before him. Yet he's willing to undertake the imperative task, with no fear or second thought. Defeating one of the most terrorising forces of the First Age was certainly worth dying for, albeit the grave departure from Frodo and the Fellowship.
3. Defence is centred on Gandalf's magical shield. So, which other image could ever try to compete with the shield created by the Istar during the battle against Morgoth's fire?
Normal Stance: The Ring of Fire
Gandalf's common statistics. That is, a balanced measure between spell effectiveness and the frequency of the activation of his magical shield.
Aggressive Stance: Will of Justice
Narya inspires Gandalf to fight tyranny and any device of the Evil. His spell damage is amplified by 50% and his attack by 15%. On the other hand, his defence is decreased by 25% and his magical shield will be completely disabled, leaving him vulnerable, in particular, against other heroes and monsters.
Defensive Stance: Imperishable Hope
Narya's flame nourishes the hope of the Istar and his endurance to resist all foul horrors. His defence is increased by 25% and the frequency of the activation of his magical shield will be higher (quite higher), granting him protection against units, monsters and heroes. On the other side, Narya absorbs part of Gandalf's strength to focus on defence and so the damage of his spells is decreased by 50%.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln