This is exactly the form of reconceptualisation I was referring to. I see now that I might have sounded too judgmental of the Úlmo aspect of this proposal. My apologies for this to Aulë.
Don't worry Garlodur, i have been a bit hurried proposing that +30% all over the map
but i believe the general idea it would be epic in game and our moderator Diewalk found a perfect balance version of the power as well as good sound and palantir
As you wrote we don't know how the new spellbook of Imladris will be renovate but you rightly point out an important matter : the Noldor warrios just have some abilities to improve their parameters (another reason because my +30% was too much
).
So said that probably is not a pity if ET will remove Horn of the Noldor, if not for the iconic sound that personally i like very much
As an addition i would like to propose something, it's totally secondary as importance, probably only an unachievable desire, but i want to share it:
- we have in the game some situations in which units can take advantage from nature: in some cases "creating" it via spellbook (tained land, elven wood, ect..), in other cases
exploiting the map itself (archers, ent concealed under the trees).
-About the first type : i guess ET probably will remove Elven Wood spell from Imladris (it is more fitting as iconic Lothlorien spell). if will be so, then i think that an element which fits with Noldor could be the water. Liking the matter again with Ulmö:
But mostly Ulmo speaks to those who dwell in Middle-earth with voices that are heard only as the music of water. For all seas, lakes, rivers, fountains and springs are in his government
So why not including a spell about water as source of inspiration? (like other terrain type spell)
How? well it is not so simple (we cannot create a walkable terrain of water of course
). An idea could be to use water elements of the map as a source of inspiration, as well as fountains: when you activate the spell all the units near sea,lake,river, fountains get some bonus (i don't want to propose anything exagerated again, i promise
)
-About the second type ,possibility to exploit the natural water sources of the map passively and so permanetly, maybe it would be too much op. But considering is map-dependent power (as the woods for Lothlorien) is a limitation itself. For this reason i considered also this possiblity.
-The last : bonus addition to Ulumùri. During the 15 seconds of the power all the units near sea,rivers,lakes,fountain and so on get some additional bonus (further +5% of attack for example, or a slow healing which gives more the idea of restoration due to Ulmö's music flowing through the water).
Maybe it seems a bunch of raw proposals which don't make any sense
anyhow let me know what you think about it and if you have some suggestion to elaborate more this idea.
P.s : i know the water is just present via Flood, Elrond and a defensive system.
However, my proposal it explores a totally different matter about the same element so i deem it worthy of consideration