[en] Edain Mod > [Edain] Dwarven Suggestions
The Earth Hammer
Walküre:
Very good idea! I like it. It saves both the model and all the conceptual themes I have hitherto addressed :)
AulëTheSmith:
--- Zitat von: FG15 am 8. Jun 2017, 19:51 ---The Earthhammer will be a normal Siege Weapon for all dwarven realms in 4.5:
https://modding-union.com/index.php/topic,34098.0.html
--- Ende Zitat ---
Well, ok we are discussing about two similar things that have the same name, but they have a totally different order of magnitude : and with "magnitude" I mean both the size of the machines and the intensity of the earthquake (unintentionally I got two meaning using one word :D). I like very much the proposal :)
If the team consider the idea of DieWalküre redundant with the current siege weapon, then we can implement it as proposed by oakenshield. As I just say you DieWalküre, the spell need a proper name, and a proper spot.
The current one is very general and apparently is coming from nowhere. And also as a personal taste, I would change the thumbnail(palantir) because the current image is also a bit general, and it is unchanged since the original game :)
Dain@:
I fully support the OakenShield224, it's just a super compromise in order to make this ability unique :). As for the damage to earthquakes, I believe that it should get a slight change. In the current state the player simply uses this ability and almost instantly destroys half the enemy's fortress, plus it also damages the troops inside the fortress. In this form it is very strong and helps to make the siege of the fortress very easy. I propose to change the nature of the earthquake: to reduce the range by 15%, to reduce the damage by 30-40%, and only the buildings will receive damage, but now buildings that fall under the earthquake stop their activity for a certain period of time (do not give resources and it is impossible Hiring troops and carrying out improvements). Also, other players suggested the impossibility of using an earthquake without direct visibility, and I also support it. In this way we will get a more specialized ability, and the rest should be done by the player when siege, according to the poem this will be a good compromise for the balance.
TheDarkOne:
I was thinking a lot about the final spells of the dwarven faction and now I find your new concept quite original. It doesn't matter much that the idea is not extensively detailed. What is relevant is that you wrote it here. I think that Edain Team can make up something more interesting in terms of gameplay than simply summoning a citadel (which is now a long term spell now but still very much offensive) and an earthquake.
Despite plans to remake the Earth Hammer into a siege weapon of medium range, I hope that this will attract enough attention and I praise your idea and support it.
Tiberius Ogden:
The simplest solution would be that machine (animation) will appear, trigger massive earthquake, and then dissapear.
Nothing more. It will solve issue that dwarves are not mages - they need siege machine for such spell, and also spell execution will be much more interesting by adding additional animation. :)
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