[en] Edain Mod > [Edain] General Suggestions
Smaug, the Chiefest and Greatest of Calamities
dkbluewizard:
I don't know Aule, I don't want Smaug to be too expensive, I mean, he could be devastating to armies, but he could not hold a candle to Sauron, Saruman, Gandalf, Galadriel, Elrond, or the Balrog (not a permanent hero so who cares), and maybe Glorfindel would be too much for him as well.
So the fact is this, I agree with everything, but I can only see a high price for Smaug's devestation on the army units, he should not be able to beat Sauron, Saruman, Gandalf, Galadriel, Elrond, or maybe Glorfindel/Alatar.
So with that in mind, he shouldn't be too expensive unless he is devastating to army units more than the above mentioned.
AulëTheSmith:
--- Zitat von: Artificialis am 13. Okt 2017, 01:53 ---I like the idea of Smaug having both a ground and flying form based on the animations of Summoned Dragon and Drogoth from the original game. I also like the different abilities you have proposed. Although it would probably make the Misty Mountains way too powerful, I would not mind having Smaug as a stationary hero. Especially if he would have all of these abilities. I do not want him to disappear before I used all of his abilities you know. :P But perhaps it is for the best if he becomes one of the two final spellbook powers, the Balrog being the other one.
I would love to see Smaug make an appearance in the game. I would be happy with many incarnations of the character, but your concept for Smaug is definitely something I support. I am also very much in favor of having a golden Smaug as the factions ring-hero. Which could just be a simple reskin of the character model.
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I've listed you as in favour, thank you very much for your support ;) Regarding the 10pp spell for Smaug, as i post above, i think it would be too much, in addition there are many other ideas in the forum about a possible log term spell, for example the summon of Azog's banner from the movie ;)
I will also be more clear about how the power of Smaug should be balanced, as an answer to dkblue:
--- Zitat von: dkbluewizard am 13. Okt 2017, 06:55 ---I don't know Aule, I don't want Smaug to be too expensive, I mean, he could be devastating to armies, but he could not hold a candle to Sauron, Saruman, Gandalf, Galadriel, Elrond, or the Balrog (not a permanent hero so who cares), and maybe Glorfindel would be too much for him as well.
So the fact is this, I agree with everything, but I can only see a high price for Smaug's devestation on the army units, he should not be able to beat Sauron, Saruman, Gandalf, Galadriel, Elrond, or maybe Glorfindel/Alatar.
So with that in mind, he shouldn't be too expensive unless he is devastating to army units more than the above mentioned.
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Smaug, in my vision, should be a very well armored and tanky mass slayer, probably the most powerful one.
on the ground: he should naturally suffer more damage from pikes and heroes; especially Bard, Gandalf and other heroes which have some effective skills against monsters.
Specifically about the theme "heroes vs Smaug": considering him on the ground,he should be slow and his attack frequency low (rembember: apart of the melee values, also the frequency is important, the most illuminating of the example is Sauron(excluding "Dark Will")), such that it will be very difficult for him to win in a single combat against powerful heroes. Take this video as an example, this is the animation of the summoned dragon:
https://www.youtube.com/watch?v=NSbzY8whUsQ
As you can see, he's very tanky so it is difficult to kill him quickly using standard melee attack, giving you the possibility to flee or to support him with troops. But, at the same time, he's considerably slow and not effective against single target (even worse would be if he's sorrounded by more than one hero). That's exactly the trade-off i would like to see for Smaug in the future.
The increased cost and longer path to recruit him, are justified by the fact that i would like to see him more armored and tanky, therefore more tough to kill.
Also, he would get some new devasting AOE attack such as "I'm fire,I'm death".
Remeber also that you would get some drawbacks with my concept, for example "dragon sickness" force you to keep Smaug far from the core of your productive/economy system. another example: you have to take care when you use "I'm fire, I'm death", because if you set fire on the ground, also your units will inevitably burn. Furthermore, all the drawbacks are amplified when you pick up the ring.
As for the in flight version, again his melee attack shouldn't be very effective against heroes, but rather more against troops and, in a medium way, also against buildings. ;). He should naturally suffer single target powerful attack from heroes, such as the black arrow of Bard, the twin arrows of Legolas, the spear throwed by Eomer/Eowyn ect ect. This would also underline his weakness due to the famous hole in his the armor ;)
I hope i make my vision more clear [ugly] :D
Astapor:
Good job man. I really wish to see this in a game :) Perfect.
AulëTheSmith:
--- Zitat von: Astapor am 13. Okt 2017, 14:32 ---Good job man. I really wish to see this in a game :) Perfect.
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Thank you Astapor, I'm glad you like the concept ;) I shall list you as in favor ;)
Fredius:
Like I said in the other thread, I agree :).
--- Zitat ---I can only say one word: I agree! (wait, those are two words). I love this whole concept of him, and I especially like the "Dragon Sickness" power a lot, showing that he did not agree to be an ally for nothing.
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