[en] Edain Mod > [Edain] General Suggestions

Smaug, the Chiefest and Greatest of Calamities

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Walküre:
Let me see...

Well, I will perhaps try to come up with other options for the spell's title, in spite of the fact that I think the current solution would do fine either way. Yet, it's better to have more elements to examine rather than fewer. The theme of the title will not change, though. I still recommend it be centred on greed.

I don't have an enough clear portrait of his Ring form. I thus postpone my final judgement; nevertheless, I had already agreed with the basic idea of Smaug the Golden, whose in-game presence would be grandiosely enhanced via gold-toned textures, methinks. This is my personal stance on the concept so far.

Garlodur:

--- Zitat von: Walküre am  3. Feb 2018, 16:20 ---Besides, set aside details and alternatives, do you feel like agreeing with the general structure of the proposal, Garlodur? :)

--- Ende Zitat ---

Yes, I definitely do! I probably forgot mentioning it, but my ideas indicate my interest to the topic. I would like to see Smaug represented in a unique way fitting to the standards of the Mod and the Misty Mountains faction itself. As the proposal grows I see that the general implementation has been made clearer. And with your contribution, Walk, it must be good enough for the Team to consider.


--- Zitat von: AulëTheSmith am  3. Feb 2018, 01:37 ---Coming again to the very protagonist of the thread: the ring form and tribute system. If i understood well would you like to make him unlocking abilities by paying tributes. I saw something like that in Hero Submod videos, and it seems quite fitting with the character, even though i would make it more simple. The old one it was too complicated. And, what about the level when you summon him in his temporary form? Should he get limited stats, but with the liberty to unlock all the abilities even though the central spell is not unlocked yet? Admitted that it was in your idea to keep the temporary summon. I'm sorry it is just to better understand your view about the matter, maybe i lost something during reading  :D

Regarding the ring form: it is similar to my idea, from the moment Smaug wears the ring, both because of grediness and because of the Golden armor, he will become slower and uncontrollable. But if you want Smaug's power inverse proportional to your stockpile, then maybe it could not be so effective given that it is a late game hero, and in late game usually you have a lot of resources? Ok let's say in this way the player is encouraged to squander his great wealth in order to reinforce Smaug  [ugly].

Anyway, let me know what do you think in details  :)

--- Ende Zitat ---

Right, I was hoping not to confound my text with details, but I'm happy to explain myself.

In my suggestion I wrote that Smaug can be summoned, but also permanently recruited after buying the Central Spell 'Untamed Allegiance'. So far we agree on this implementation.

Yet, I don't like how in Aulë's concept the tributes increase Smaug's level. I fear it will be a bit buggy, beside being a bit too complicated to introduce and balance out. We are discussing a late-game option to the Misty Mountains, a faction that has weaker troops in general and benefits from numbers rather than military power. Such is my interpretation of the ModDB articles posted by the Edain Team a few years ago.

Therefore I want to suggest a tribute system that unlocks Smaug's abilities in his summoned and permanent form at the same time. Initially when having built the Dragon Lair Smaug can be summoned to the battlefield for a short time, with a long cooldown. But the player can also choose to make tributes to Smaug that unlock abilities, increase his summon, or shorten the cooldown. I think the best comparison is with Lorien's buildings that are upgraded in steps increasing Command Points, recruitment speed and unit production. With this mechanic, a player recruits/summons Smaug at level 1, with one/two abilities, levelling ordinarily. Yet to extend his power (which should feel like exponential growth) the player is required to pay tribute and unlock his other abilities, that will be unlocked regardless of level requirements. This gives Smaug even a SUPER-late-game aspect, when the match lingers on despite his presence.

I believe that this gives Smaug the extra edge over standard heroes, and highlights his strength as (one of) the last fire-breathing dragons in Middle-Earth. It is through similar intricate systems that the Necromancer (and hopefully soon the Lady of Light  ;)) is implemented. Furthermore, the distribution of abilities through the tribute system makes it easier to balance Smaug in gameplay without having to reduce his stats to a level unworthy of dragons. All in all it will make him nearly the most expensive hero in-game (after the Necromancer's Tasks), while initially recruitable by AI as well.

Please do ask if you want more convincing. I am happy to provide  :)

AulëTheSmith:
Ok let's do in this way: for now i will keep the current name of the spell, maybe further on we will discuss again on the name, basing on which will be the ideas of the upcoming faction and its spellbook, especially regarding Untamed Allegiance, which has ancient roots; back in vanilla game (Same as for Pluderer).
Beside this, the ideas of Garlodur make a clearer view about the influence in various lair/caves, and i would like to see something like this in game. I really needed fresh ideas about this incompleted matter, as i wrote on main concept; so i'll add them into that part.
For the ring version, i will very comfortable with what i conceived in the past, Walkure. So don't worry i won't change anything on basic ideas ;). In that place also, as for central spell, i need addition rather than changes. For now it is still under development. I have some doubts about what Garlodur proposes on relation between ring Smaug and player resources, for the reasons i stated.
Regarding instead the tribute system, i'll make it more cool to play starting from Garlodur's ideas for sure. I sincerely did not spend so much time on that part  [ugly] rather i concentrated all my efforts on main abilities and core.

Walküre:
Other options for the spell's own title could be the ones I am to show below. Note that each of them connects with the major theme of greed of the faction, which undoubtedly underlines all. While, if I may say, Untamed Allegiance explores a quite different aspect referring to the feral character of those minions and beasts in general. I therefore suggested it be left untouched and just stay where it is (probably) to be placed. Anyway, these are the names I conceived.

1. Ruthless Greed
2. Obsession for Gold
3. Golden Folly
4. Cursed Treasure
5. Cursed Spoils
6. Impious Infestation
7. Fell Thieving
8. Token of Woes
9. Ill Spoils
10. Usurper

AulëTheSmith:

--- Zitat von: Walküre am  5. Feb 2018, 09:14 ---Other options for the spell's own title could be the ones I am to show below. Note that each of them connects with the major theme of greed of the faction, which undoubtedly underlines all. While, if I may say, Untamed Allegiance explores a quite different aspect referring to the feral character of those minions and beasts in general. I therefore suggested it be left untouched and just stay where it is (probably) to be placed. Anyway, these are the names I conceived.

1. Ruthless Greed
2. Obsession for Gold
3. Golden Folly
4. Cursed Treasure
5. Cursed Spoils
6. Impious Infestation
7. Fell Thieving
8. Token of Woes
9. Ill Spoils
10. Usurper

--- Ende Zitat ---

Maybe it's true the prejudice about us engineers : we have no fantasy  :D :D that's why I need you everytime I have to come up with names Walküre  :D Usurpers I like, it is general not only referred to treasure meaning precious things, but spoils in a wider sense ;) also Fell thieving  or impious infestation I like  ;)

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