[en] Edain Mod > [Edain] General Suggestions
Strengthening of faction leaders
AulëTheSmith:
Hello fellows;
Considering the discussion so far concerning Elrond, i do like to say that i like his current implemetation with the mount ability. At the same time i have also the desire to explore in a deeper way the nature of Vilya, the Ring of Air. I don't know, however, how should it be possible to keep the mount and at the same time free a slot for a new power.
if i understood correctly Sp19xx you would retain the mount putting it in the same slot of leadership as active part of the ability? but, would it be too much to have an additional ability?
I indeed like the idea of protection against arrows which is an important issue when we speak about small hordes such as Noldor warriors. I proposed something similar for the first Cirdan's ability, in the concept i conceived with the help of Walkure, "Ulumuri" (i.e. the horns of Ulmo ;)) as an alternative to immunity to fear.
https://modding-union.com/index.php/topic,34267.msg457626.html#msg457626
As Walkure said, the best way lore-wise would be to connect Vilya with the buildings. It would be in favour of the new siege print of the next patch too. Sadly, it is not a unique idea and Elrond is not properly a building interferer hero, game-wise.
About Saruman i wrote something several months ago in Isengard Brief suggestions, in my opinion also he derseves some more chances to keep back stronger enemy heroes, given that he cannot quickly escape niether he has a great armor to suistain a single combat. It should be noted though that it will have a life point boost from the spellbook in the next patch.
--- Zitat von: AulëTheSmith am 20. Nov 2017, 21:28 ---Hi guys, I'll just throw this brief idea, to know if in your opinion is feasible or not:
- I know that, in 4.5 Saruman will be more tanky, getting +1000 HP. But, maybe it will be still very vulnerable against the other heroes, which is quite fine for me. However, it would be a good thing for me to give him an additional possibility to escape. So, only after unlocking the power Saruman of many color, what do you think to make the wizard blast able to knock back heroes too but without dealing any damage to them? It wuold be also a good reference to the "wizard's staff battle" seen in TFOTR. Maybe, if it is op, than give the blast a certain probability, like 60%, to knock back heroes too. I know too that thunderbolt and fire ball just have that function.
--- Ende Zitat ---
Walküre:
--- Zitat von: Smeargollum am 20. Sep 2018, 18:15 ---But neverless I would love to read the tread of giving Elrond the mount. Can mayby someone send me the link to that topik, please?
--- Ende Zitat ---
You can read everything here:
ELROND
As for the lore, I think that all the points you have listed actually reinforce the lore accuracy of Elrond riding a horse in the game; that is, his millennium-old experience in battle and his utmost authoritative status as leader. Also, his scholar-type character is already well represented in the game, where, by the way, he mainly fulfils the role of a unit supporter (with secondary mass-slayer aspects). Hence, an efficient war machine on the battlefield.
In light of his extraordinary life and of the Mod's own design, imagining that he cannot have a mount on his own seems quite unthinkable to me.
Besides, if all agree on commencing a discussion that is centred on Elrond only and aimed at developing some suitable alternative abilities for him, I suppose that opening a whole new thread in the Imladris board would be the most appropriate thing to do.
Smeargollum:
Hello everybody!
Thanks for the link Walküre! :)
Ok, when you all want the mount and I am the only guy who don't want to have it, it seems like I have to be happy with the mount.
One last thing:
--- Zitat von: SP19XX --- The idea I had in the past was to merge his mount as an activatable aspect of his level 5 leadership, thus allowing it to be retained, while another ability could then also be added without taking away from anything.
--- Ende Zitat ---
What do you think of that idea? If you think this is a nice idea which ability would you put in the new free place? Would you like the ability I posted for that free place?
Let me now what you think of SP19XX idea.
Greetings
Smeargollum
OakenShield224:
If I remember correctly, Elrond in 3.8.1 had an ability where a target hero would gain experience. That could be added back in.
An alternative could involve giving a target hero double experience gain for a set amount of time. If the hero is already level 10, then it could be something else that would show that he is teaching the hero (e.g. letting them ignore heavy armour, letting them knock down enemy troops, letting them do AOE, increasing their attack speed etc.). The bonus would be temporary of course.
SP19XX:
--- Zitat von: OakenShield224 am 23. Sep 2018, 18:35 ---If I remember correctly, Elrond in 3.8.1 had an ability where a target hero would gain experience. That could be added back in.
An alternative could involve giving a target hero double experience gain for a set amount of time. If the hero is already level 10, then it could be something else that would show that he is teaching the hero (e.g. letting them ignore heavy armour, letting them knock down enemy troops, letting them do AOE, increasing their attack speed etc.). The bonus would be temporary of course.
--- Ende Zitat ---
To be honest I'm rather glad that skill is gone, as it was quite basic, and just meant another of their heroes skipped some effort, and snowballed more effectively.
Though as a Unit / Hero Support, a skill in it's general direction could work, so with the general theme of that, a suggestion I have is this;
Council of Elrond
Elrond grants his council to the selected hero. For 30 seconds the target will gain double experience and is immune to knockback. If the target is level 10, their attacks will also knock down enemies upon impact.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln