[en] Edain Mod > [Edain] Dwarven Suggestions

Dwarven Outpost Discussion

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AulëTheSmith:
I think that such a units could still serve also in middle game, as long as they are cheap and in large numbers. The idea of recruiting them via the houses is both consistent (the very core population of Lake Town) as well as useful in my opinion in a gameplay perspective. Here an idea about design from GW:


They should be an non-upgradable units, with raw weapons. Very similar to Rohan peasants but with some different passive ability that i have not in mind right now.
Furthermore, coming back to the Lake Town guards, that on the contrary we want to make more interesting, here an interesting quote from the book which i had inspiration for another crazy idea, so to say  [ugly]:


--- Zitat von: The Hobbit, Chapter XVII - The Cloud Burst ---With cries of “Moria!” and “Dain, Dain!” the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords
--- Ende Zitat ---

What about make the lake town swordmen wield a longer sword? This would justify an ability (suitable for an elitè unit) that both can reduce the speed and also break easier the armor of the enemy. A more advanced version of the current "Hold at Bay!". In this way we would have Dale Swordmen with light blade and shield, lake town swordmen with heavy blades. Maybe also a change of the animation should be necessary in that case (Carn Dum swordmen for example?). It would also make them appear more elitè rather than just a copy of other light swordmen in Edain. I'm aware that a heavy weapons are not exactly very confortable for a guard (who must chase down outlows and enemies of the master), but they surely are more suitable for an elite guard who can fight in the middle of a big battle.   
All of this keeping the idea of reducing the battalion from 15 to 10 men.

Lorienkeks:
Hey Folks,

I just read the thread and my idea is to make the 3 Dale and Laketown units an eliteunit, and limitate them on 1. And Bard and Brand get a Spell to spawn Rouse Townfolk near a Dale/Laketown unit. They could also be against their own type.

Hope you like it

Smeargollum:
Hello everybody!
I have to say the idea of AulëTheSmith is very intresting . :) Because it would fit to Ered Luin when they get a swordunit that can hold the line better than the weaker Ered Luin gardians. I think it would be cool if they would have a ability to break the enymies armor.
They could kill havy armored units very fast and it would fit to the long swords.
So I have to say that I realy like your idea Aulë!
But I still don't think that this unit Roused Townfolk will have a change to get in this mod because they are a eg (early game) unit but they don't come in the eg because you need that outpost first.

--- Zitat ---to make the 3 Dale and Laketown units an eliteunit, and limitate them on 1
--- Ende Zitat ---
I don't think that it is good to limit this units to one because:
1. You could only build three units in this outpost. Ok, maybey you can spamm tonns
    of the Roused Towenfolk guys. But I don't think that this would be realy cool. 8-|
2. If they get to elite level like the unit Aulë suggests I wouldn't say they shouldn't be
    limited.
This is what I think about this. Mabey others think diffrent? ;)
Sorry for bad english xD
I wish you a happy new year!
Best regards Smeargollum

Tienety:
I think main problem are too weak units on dwarves outpost. We do not need any limit for units from Dale/Lake-Town.
If we look to vanilla, Dwarves have available two units cheap Axe Throwers and more expensive Men of Dale with bows. Dale/Lake-Town outpost need to offer better archers like in vanilla.

Just make Dale/Lake-Town/Ered Mithrin units more expensive and stronger like men of Carn Dum.

Smeargollum:
Hello Tienety!
It is an intressting idea I have to say, but I personally don't like it for the sword and pike units of Dale and Laketowen outpost because it is imo not very logic that normal men are stronger in fighting than dwarves. So I don't like it for all units of this outposts but I quite like it for the archers just because dwarves don't like to kill the enymy with a bow. They love to kill them with axes :D
And when I remember corectly it is described it the books that the archers of Laketowen and also from Dale are quite good. So it would fit in my opinion that the archers get to elite-level but I don't think it would fit for the swords and pikes.
Good evening Smeargollum

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