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Dwarven Outpost Discussion

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turin.turambar:
Not well known around here, but wanted to say I heavily SUPPORT this proposal. If I were to propose a bit of a tweaking, I'd say the lakeTown could use some more varied upgrades (though I'm not sure about which one), maybe make dale abilities unlock upgrades for sale instead of giving them freely, but I'm not an expert at balance, so no real opinion about it.

Concept looks anyway very refreshing and would imo add a great variety to the outpost available for dwarves.

Seleukos I.:
Hi,
I have to say I really like this concept :)
You can add me as "in favor".

I hope this will help to make the defensive focus of Dale and Laketown less important and the units and heroes more important^^

best regardes
Seleukos I.

Only True Witchking:
I absolutely love this suggestion!

In fact, the only thing I would want to change is the Lvl 10 ability of Brand.
Right now it appears as though he inherited Bard's Black Arrow, however that arrow sunk together with Smaug, and no one ever dared to come near the place were the dragon's corpse rotted.

To add to that, it does not fit with the rest of his concept as a strong defensive melee-hero and it seems quite underwhelming for a Lvl 10 ability.

Instead, I would change his Lvl 7 ability to something akin to this:
Steadfast Ally
The target allied (Dwarven-)hero gets +30% Armour for a medium period of time. Should the hero die during that time, Brand has area of effect damage for 10 seconds.
This resembles how Brand stood side by side with Dáin, each of them fighting to the last. Of course it was Dáin who fought over Brands corpse, but had Dáin fallen first, Brand would surely have done the same.
It would also extend his tank-aspect onto other heroes, which seems less out-of-concept than a ranged single-target attack.

Thus, "Last Stand" would move to Level 10. To compensate for this, the ability could gain the added effect of Brand healing himself with each strike, to further reinforce the idea that he gets stronger if he is fighting in melee combat, and to show his great resilience.

Of course this are only ideas - anything except the Black Arrow would do, really.

Other than that, I am completley in favour of this suggestion!

Signed,
The Only True Witchking

Smeargollum:
Hello together,
I am glad to see a new idea coming about this topic and have to say that I realy like it!
It would be realy cool for the gameplay to have this variations between this outposts, especially this eco-system of the Dale outpost sounds great.
Maybe it would be good to add a limitation to the elite units of Dale, because if not I fear that many Erebor players would just get the quicker elite units form the outpost instead of dwarven units which are so slow. But I am not sure about it.
Furthermore I would like the Brand level 10 ability suggested by Only true Witchking more as well; it just fitts a bit better imo.

But all over I am heavily in favor of this concept! :)

OakenShield224:
Thanks for the support everybody!

Smeaegollum:
I like the idea of adding a limit to the Dale units, especially considering that they don't need an expansion to get them anymore. The units would also be more expensive than the standard Erebor units.

One True Witchking
When I was designing Brand, I wanted to keep the Black Arrow as a last-ditch effort type of ability. That being said, I wouldn't be opposed to it being replaced by something else that would suit his gameplay style a lot more. I'm not sure about your Steadfast Ally ability though. While it does suit the character, I'm a bit wary of granting dwarven heroes armour boosts (especially when it comes to heroes like Gimli or Thorin Stonehelm who are powerful enough already). I'd welcome any more suggestions though.

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