[en] Edain Mod > [Edain] General Suggestions

Spellbook of Misty Mountains

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Shadowlord:
I think this Spellbook is brilliant at capturing what the Misty Mountains faction is without removing iconic Spellbook powers from vanilla, specifically the Watcher and the Balrog.

That said though, I am not a fan of the tier 4 defensive power being centered around Smaug. While I do like a of lot of the concepts that @AulëTheSmith came up with his Smaug concept. I think Smaug shouldn't be as integral to the Misty Mountains faction as a lot of fans say he should be. Since Smaug even though he's a force of nature, he's never meant to be the leader of the Misty Mountains faction like Sauron is. He's meant to be an ally to the Misty Mountains for his own personal gain, nothing more. So all I would ask would be to replace the "The Chief and Greatest Calamities" power with something else.

Maybe a buffed version of the Onslaught from Below power that @tolgayurdal suggested.

Other than the questionable tier 4 power, your spellbook is rock solid. I approve

tolgayurdal:
Agreed and mentioned that Smaug does not intend to lead the faction. Also supported Aule's proposal, apart from that you can express all of your ideas (like parts or unlike) freely. I don't blame you for being different, it is another colour at the end.

tolgayurdal:
Misty Mountains Spellbook Extended
Following the spellbook of Misty Mountains suggestion, there shown up some mechanic problems about implementation. A couple power needs to have additional aspects and more explaination clearly. I have some ideas how can it be at optimum. Let’s empower the spellbook to full potential at last.

Reworked Spells:
As known, Misty Mountains faction intended to spam with weak units for distraction enemy. The first spell Dwelt in the Mountains helps the player with instantly recruitment which is directly proportional to receiving outnumber goblins from their dwellings. Not only it can be cast on Moria buildings, but also Gundabad and Goblin Town might benefit from it. So this makes the spell useful in every phase of the game.

When the one look at tier two powers, Drums from the Deep looks like underwhelmed. The effect with the sound should be imply all Moria passageways without any selection. The enemies stun with fear simultaneously if in the vicinity of bases. Also Onslaught from Below has been explained before Two Trees of the spellbook. As long as it is placed on offensive side, it suppose to shake the ground and knock enemies down nearby like former mineshafts. Instead of constantly, the orc streaming should spawn lesser in time up to importance of its stand.

The main subject of the spellbook was not enigma to everyone. AuleTheSmith and Walküre crafted outstanding consept for Smaug, as mentioned. But the central spell needs a slight implementation for the faction. The fact is that Smaug is not a chained dragon for Misty Mountains, he acts for his own like Balrog. So the player can not control him all the time, also it might break the balance against other factions. Plus he did not work for the faction at the beginning, he came from somewhere and usurped a place with treasures. Thus the explaination of the power evolves to:

•   The Central Spell: The Usurper: Passive. Enables to summon Smaug from dragon lair to attack target enemy building for a time and cost. During that time he can not be controlled and damage everything nearby. The building stops the activity and nearby units are demoralized until he is away.
It is not only usage of Smaug of course, he is more needed in the late game. Speaking of which the ultimate offensive spell was defined for controlling Balrog. Obviously if the player does not have the defensive one, this spell becomes completely useless. But it still can be filled by something similar.

Smaug and Balrog share to be potential ally of Misty Mountains armies, the player can use both of them against common enemies. Thus the final agressive spell has a small but efficient change;

•   Natural Allegiance: Enables to control Balrog with his wing skill for a time. All ally units on the map gains damage bonus and can not knock back while the spell is activated. Passively enables to control Smaug when he is summoned.
With this way the dragon can be controlled without any constraint only for a time. He has following skills that fits of his nature, created by Aule:

https://modding-union.com/index.php/topic,34953.0.html

In flight
1.   Landing
2.   Roar of the Beast
3.   Impenetrable Armor (passive)
4.   Wings like an hurricane
5.   Incinerate

On the ground
1.   Flying
2.   Dragon Breath
3.   Roar of the Beast
4.   Greediness (passive)
5.   My Claws are Spears

His abilities are perfect for his role, the building destroyer and mass slayer. As known, the faction hero roster has been explained and these roles haven’t appointed on purpose. But still he has to be temporary even now up to balance.

The question is when the player can use him permanently? I think the anwer is only on his ring form.

The Golden One1.   Landing/Flying
2.   The Golden Armor (passive)
3.   Hypnotic Gaze
4.   Immeasurable Greediness (passive)
5.   I’m fire, I’m death

He lost his former speed with golden armor but receives more destructive skills instead. Only now the other players can compete against the faction with his full time form.

The Misty Mountains faction should be ready to implement with this, i think. The path of Smaug and Balrog have been finalized upto the spellbook.

See you after next phase ;)
Best regards.

dkbluewizard2:
This is good, the only thing I am NOT in favor of is that Smaug is just an elevated Summon. He is controlled at the final spell "Natural Allegiance," but this is only for a time. I would like to see Smaug permanent.

Instead of only for a short time, since this is representing a "what if" scenario--Smaug would lead the armies if Sauron ever got a hold of him and would have used him to great destruction in the North. As stated by Gandalf. So as time goes on, Smaug should become the leader and be used by Sauron to implement massive amounts of calamity among the free peoples.

So I say make the last tier spell make Smaug a permanent hero, where he can be controlled until he is killed, and he can be built in the lair once again. That is the only suggestion I have.

But need I remind everyone that the Balrog may work on his own, but he is a general and not a wandering beast--he commanded troops as one of the Seven Chiefs in Melkor's army. So he is capable of leading and commanding troops. This however is not important to the proposal, it is just a lore correction.

Otherwise I am IN FAVOR of this proposal as long as Smaug is changed to being a permanent hero without time constraints.

tolgayurdal:
I see your points, my friend, truely. It is totally upto ET afterwards. This is the most complicated thing in the game, i guess. Smaug is always problematic for balance obviously. He should be permanent at last spell.

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