Modderecke > Allgemeine Modding-Fragen

Arnor mod

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Lócendil:
Das war auf meinen Post bezogen.

--- Zitat von: Lócendil am 11. Mär 2011, 14:07 ---du kannst einfach in die ___edain998maps.big und kopierst den Arnor-Code in jede map.ini rein.



--- Code: ---Object GondorStable

    CommandSet = GondorStablesCommandSet_forFornost

    ReplaceModule ModueTag_StableLevel2CommandSet
       Behavior = CommandSetUpgrade ModueTag_StableLevel2CommandSet_Festungsmaps
          TriggeredBy           = Upgrade_GondorStableLevel2
          ConflictsWith         = Upgrade_GondorStableLevel3   
          CommandSet            = GondorStablesCommandSetLevel2_forFornost
       End   
    End

    ReplaceModule ModueTag_StableLevel3CommandSet
       Behavior = CommandSetUpgrade ModueTag_StableLevel3CommandSet_Festungsmaps
          TriggeredBy            = Upgrade_GondorStableLevel3       
          CommandSet             = GondorStablesCommandSetLevel3_forFornost
       End
    End

End

Object MenFortressCitadel   
    CommandSet = MenFortressCommandSet_forFornost
End

Object MenPorter
    CommandSet = MenPorterCommandSet_forFornostwithFortress

    ReplaceModule ModuleTag_CommandSetAI
    Behavior = CommandSetUpgrade ModuleTag_CommandSet_New
        TriggeredBy    = Upgrade_EasyAISinglePlayer Upgrade_MediumAISinglePlayer Upgrade_HardAISinglePlayer Upgrade_BrutalAISinglePlayer Upgrade_EasyAIMultiPlayer Upgrade_MediumAIMultiPlayer Upgrade_HardAIMultiPlayer Upgrade_BrutalAIMultiPlayer
        CommandSet     = MenPorterCommandSet_forFornostwithFortress
    End
    End

End

PlayerTemplate FactionMen
    SpellBook                   = GoodSpellBook
    SpellBookMp                 = ArnorSpellBook
    PurchaseScienceCommandSet   = GoodSpellStoreCommandSet
    PurchaseScienceCommandSetMP = ArnorSpellStoreCommandSet
    IntrinsicSciences           = SCIENCE_GOOD
    IntrinsicSciencesMP         = SCIENCE_ARNOR
    DisplayName                 = INI:FactionArnor
    InitialUpgrades             = Upgrade_MenFaction Upgrade_AllFactionUpgrade Upgrade_ArnorFaction
End

Object SignalFire

    ReplaceModule ModuleTag_Faction5
    Behavior = CommandSetUpgrade ModuleTag_Faction5_New
        TriggeredBy    = Upgrade_MenFaction
        ;RequiresAllTriggers = Yes
        CommandSet    = SignalFireMenCommandSetStartNew_forFornost
    End
    End

End

Object Inn

    ReplaceModule ModuleTag_CommandSetMen
    Behavior = CommandSetUpgrade ModuleTag_CommandSetMen_New
        TriggeredBy    = Upgrade_MenFaction
        CommandSet    = CommandSetInnMenFaction_forFornost
    End
    End

End

Object GondorWorkshop

    CommandSet = GondorWorkshopCommandSet_forFornost

    ReplaceModule ModueTag_WorkshopLevel2CommandSet
    Behavior = CommandSetUpgrade ModueTag_WorkshopLevel2CommandSet_New
        TriggeredBy            = Upgrade_GondorWorkshopLevel2
        ConflictsWith        = Upgrade_GondorWorkshopLevel3
        CommandSet            = GondorWorkshopCommandSetLevel2_forFornost
    End   
    End   

    ReplaceModule ModueTag_WorkshopLevel3CommandSet
    Behavior = CommandSetUpgrade ModueTag_WorkshopLevel3CommandSet_New
        TriggeredBy            = Upgrade_GondorWorkshopLevel3       
        CommandSet            = GondorWorkshopCommandSetLevel3_forFornost
    End 
    End
End

Object MenFortressExpansionPadCorner
    CommandSet = MenFortressExpansionPadCornerCommandSet_forFornost
End

ChildObject MenFortressExpansionPadSide MenFortressExpansionPadCorner
    CommandSet = MenFortressExpansionPadSideCommandSet_forFornost

    ReplaceModule ModuleTag_foundationAI
    Behavior           = FoundationAIUpdate ModuleTag_foundationAI_New
        BuildVariation = 1
    End
    End

End

--- Ende Code ---

keine Garantie, dass es der richtige ist, hab ihn auf die Schnelle rausgesucht


du kannst dann aber nicht mehr online spielen ;)

--- Ende Zitat ---
->

--- Zitat von: Hexenprinz_von_Angmar am 11. Mär 2011, 15:26 ---Ich habs gemacht aber es verändert sich nichts

--- Ende Zitat ---

oschatz:
ohh  sry  xD mmh ist ja nicht so tragisch da kann man halt lesen wie es manuel gemacht wird

Gnomi:
Uhm... keine Ahnung was du meinst oschatz, aber es funktioniert bei Edain nicht, dass man dort den Eintrag ändert. ;)

Der König Düsterwalds:
Um Arnor zu aktivieren musst du erst mal wieder eine neue Playertemplate einfügen.
Dann hast du wohl Arnor, welches aber erst mal verbuggt ist.
Dann musst du einen neuen ArnorPorter und eine neue Arnorfeste machen.
Wenn man da alles richtig gemacht hast, dann musst du noch das mehrere-Einheiten-anwählen-Palantir (in den Codes vorhanden) einbauen.
Dannach hat man im Prinzip das Arnor aus den Arnormaps.
Edit: Auf den Arnormaps noch Arnor deaktivieren, da man sonst auf diesen Maps 2x Arnor anstelle von Gondor hat.

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