This proposal is about the elite infantry unit of gondor and his captain,which arein my opinion,simply not well developed.
Defenders of the Citadel
Citadel Guards
These specially-trained soldiers form the toughest and last defence at Gondor's disposal.The strenght of gondor lies in the courage of its warriors,but especially in its bastions.The defenders of the hearth of the city,the citadel,are the most admired soldiers among all by the people of Minas Tirith.All this,according to the lore.
The fact is that Citadel Guards,which should be elite units,are simply special units,being able to switch between sword and spear.This,i think,is a rather poor bonus.
Citadel Guards can only be upgraded with BannerCarrier and their cost is increased to 1200;cp requirements remain 60 and limit number is reduced to 3.
They are trained to fight with shield,sword,spear and bow,gaining an extreme versatility.They have 2 weapon switch menu,shield/bow and sword/spear.
In shield mode they can use sword or spear,otherwise they only use bow.
Sword mode enables ShieldWall formation,which brings the usual bonuses,Spear mode Porcupine formation,Bow mode Longshot,all at level 2.
Citadel Guards have a level 2 passive ability that doubles the effect of near allies' formations.
The Captain of the Guards
Beregond is only a member of the order of the Guards in the book,but in-game he is represented as their captain.However,he has no real connection to them,and offers no bonus.This has to change.
Beregond switch ability is improved,now he can switch between sword(bonus against heroes and infantry),spear(bonus against monsters and cavalry) and bow.
His leadership now provides +50% armor and double experience rate to Citadel Guards,in addition to building bonus.
His Watcher of the White Tree camouflage ability is replaced by a passive ability gained at level 5,Guardian of the Citadel,granting him +20% armor and damage for each near CG battalion.
Others abilities remain as now.
Cost increased to 1300.
There was a little soldiers that fought in the battles of minas tirith and morannon together with Beregond.
Pippin
Pippin helped the soldiers of gondor in the siege of minas tirith,and killed the captain of the trolls in the book,which was instead fought by aragorn in the film.
Pippin gains 3 new abilities.
At level 5,he has Palantir of Orthanc,a scout abilit casted on an enemy unit,that shows the map in radius 400 from both user and opponent's main fort for 15 seconds.
Level 7 enables his actual passive ability Guard of the Citadel,granting +15%/35%/50% armor and damage for each near CG battalion.
His level 10 is a particularly powerful hit,able to hit trolls and werewolves only.This also applies to hero trolls.The strenght of the hit increases depending on left health : green health 1x/orange health 2x/red health 3x.Base damage 1000 hero.Cooldown 2 minutes.
Cost increased to 600.