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Autor Thema: Map-specific Bugs  (Gelesen 29858 mal)

Lord of Mordor

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Map-specific Bugs
« am: 29. Mär 2015, 06:01 »
Post bugs here that you encountered only on specific maps.


Bugs:
« Letzte Änderung: 25. Jan 2020, 16:10 von FG15 »
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OakenShield224

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Re: Map-specific Bugs
« Antwort #1 am: 29. Jun 2020, 01:19 »
Not really a full gameplay bug but the description for South Lindon says "Grey Heavens" instead of "Grey Havens".

GSid

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Re: Map-specific Bugs
« Antwort #2 am: 1. Jul 2020, 23:23 »
I'm new to this forum and I had no idea where to post it in the first place. Thanks!

Mealya

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Re: Map-specific Bugs
« Antwort #3 am: 2. Jul 2020, 17:07 »
On Caras galadhon :

- Regardless of the faction, there is a camp that appears at the start of the game when you take the point on the right. It is a fortress and that should not be the case...

- It is Caras galadhon... There is no big Malorn tree in the heart of the map where the fortress is when you pass the bridges. Why ? :(

- The main fortress makes a Mordor sound also !  xD

On Cair Andros Fortress :

- It is impossible to recruit Gandalf in the citadel but ok in the outposts... Is this intended ? It may also affect other factions... I know the changes about the heroes but Gandalf should always be in the citadel no ?

- The upper right gate is a 4 000 HPs... And it is the only one to have only this number.

- Gates HPs in general on the map : It is a small map and the amount of HP of the gates seems very very high no ? I didn't test if it is possible to rebuild them but... I think it is a bit extreme...

General Lothlorien maps :

Since the last update, there are now many Lothlorien maps... For more visibility, I think it should be better if they were all named like this :
"Lorien : Caras galadhon"
"Lorien : Naith"
"Lorien : Woods"
etc

This should be apply also the maps like Rohan... We have a lot of great maps but the current number tend to hide them, tag them with a region is very efficient like for Arnor.
« Letzte Änderung: 2. Jul 2020, 17:31 von Mealya »

Trondheim9

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Re: Map-specific Bugs
« Antwort #4 am: 5. Jul 2020, 08:13 »
When using "Legendary Heroes" there are many maps that have 12000 CP at the start.  Should I report all of those or is that a bigger problem that isn't easily fixed?  I've found it on at least nine maps, I'm sure there are more where this happens.  If I change it to a normal skirmish on those same maps the starting CP is back to 500. 

Le Sournois

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Re: Map-specific Bugs
« Antwort #5 am: 8. Jul 2020, 01:54 »
Gondor Heroes are completly bugged in fortress maps.

Not only is the problem with Gandalf already reported but sometimes you click on the hero button to recruit him and it doesn't work, the cooldown doesn't start but... you pay for him !

Sometimes, In Minas Tirith's Horde map, I checked I have paid more than 7000 only to recruit Gandalf in the outpost because it has rejected my request two times ! But that's also the case with Faramir, Boromir, Beregond, Imrahil.

That makes Horde maps almost unplayable with Heroes with Gondor.

Fíli

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Re: Map-specific Bugs
« Antwort #6 am: 9. Jul 2020, 10:36 »
Does this bug only appear on fortress maps?
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Discord [BOT]

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Re: Map-specific Bugs
« Antwort #7 am: 9. Jul 2020, 20:09 »
On the Lostriand Map (6P), if a Dwarven AI is placed in the top left position, their top left most buildplot (based on overview of the map) spawns off of the map behind the troll lair at the back of the left hand side.

SamsaraNoMei (225354383955722243)
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Gnomi

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Re: Map-specific Bugs
« Antwort #8 am: 11. Jul 2020, 17:34 »
A camp spawns in every castle map, it will be fixed for all castle maps in the next version.^^ (same for mordor supports and Sauron)
« Letzte Änderung: 17. Jul 2020, 18:08 von Gnomi »

Discord [BOT]

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Re: Map-specific Bugs
« Antwort #9 am: 17. Jul 2020, 17:00 »
Sauron’s tasks are broken on the new Caras Galadhon map

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dkbluewizard2

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Re: Map-specific Bugs
« Antwort #10 am: 20. Jul 2020, 08:08 »
Arnor: Forocel had a glitch where there were two rings and two gollums.

Gnomi

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Re: Map-specific Bugs
« Antwort #11 am: 20. Jul 2020, 10:23 »
When did it happen? If it was not from the begining, but after a ring hero died, it is a lgobal bug, not a map bug. (happens rarely)

dkbluewizard2

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Re: Map-specific Bugs
« Antwort #12 am: 20. Jul 2020, 18:52 »
When did it happen? If it was not from the begining, but after a ring hero died, it is a lgobal bug, not a map bug. (happens rarely)

Hey Gnomi,

Yes it was after the Ring Hero died. Okay, sorry about that. I thought it may be an easteregg. I appreciate the clarification.

Le Sournois

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Re: Map-specific Bugs
« Antwort #13 am: 22. Jul 2020, 01:42 »
Hard versions are bugged in Helm's Deep Horde map.
If you have Rohan, with two players you get 7 000 ressources. But if you are only one player, you get 1 400 instead of 14 000.
With Dwarves and Angmar, you start with only 1 000 ressources when with the majority of factions, you begin with 10 000.

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Re: Map-specific Bugs
« Antwort #14 am: 31. Jul 2020, 23:36 »
On Central Ithilien there is a hidden dwarven workshop in the bottom left corner

Necro (241942232867799040)
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Discord [BOT]

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Re: Map-specific Bugs
« Antwort #15 am: 12. Aug 2020, 18:08 »
Defend the Shire
There is a missing string for the standing army level 3  upgrade.

Lake town captains only discount by 4 but the standing army string states 5.

The standing army level 2 upgrade gets researched when a guardian of dunland is built

The hero druedain  isn't properly removed at the end of each round. An unclickable version is left in cheer status

Necro (241942232867799040)
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Discord [BOT]

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Re: Map-specific Bugs
« Antwort #16 am: 13. Aug 2020, 22:37 »
More DtS
Armed Galadhrim upgrade is locked off permanently

Caras Galadhon guardians have the odd upgrade choice of 159

Elk Riders passive doesn't work and the upgrade description needs to say "Shoot from the saddle" instead of "shoot from sattle"

Black riders are still spawned on the enemy sidd even if there are no enemy players. Similar for winged shadows who also attack Lorian making it impossible to progress.

The nature sorcerer's attack also seems broke, enemies units are not paralysed.

Missing string: TooltipBuildDwarvenPhala nxEreborDts

Arkenguard Mighty Blow should say "causes enemies to bleed"

Iron hills crossbow fires 5 bolts instead of 3 before reloading

Missing
ToolTipBuildWätcherderVe steDtS

ToolTipBoromirGuardLeade rshipDtS

ToolTipGondorBannerLeade rshipDtS

The dol amroth knights gave their regular palantir with which you can active their abilities from

Necro (241942232867799040)
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Palpou

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Re: Map-specific Bugs
« Antwort #17 am: 25. Aug 2020, 20:38 »
Against AI. Standard skirmish.

Dol Amroth, fresh start of the game, playing solo Lothlorien against Mordor. I'm in the north-east, he's in the west spot. In the middle of a fine game, I juste fly over the empty fortress to see if I can take it, then the game crash with the message of memory.
I don't remember but I think I already played just fine as Gondor in the fortress.
« Letzte Änderung: 27. Aug 2020, 14:23 von Palpou »

EgyptRaider

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Re: Map-specific Bugs
« Antwort #18 am: 29. Aug 2020, 15:24 »
I encountered a couple of typos in the map descriptions during map selection, and thus went through them all. I'm sorry if some here were intentional, I just joined the community so I'm far from aware of dev intentions. Here's what I caught:

-Arnor
has a spelling of 'Men.n' near the end of the description
-Arnor: Mitheithel spring
Since it concerns a map name; I think it would make sense to spell spring with capital S.
there's a space between 'important' and the comma
-Celebdil
There's a double space before 'Caradhras'
-Isengard (cursed)
In description Isengard is spelled with a t.
-Cirith Ungol
Double space after Shelob's lair
-Eaves of Fangorn
A floating quotation mark at the end of the description
-Fords of (the) Isen I & II
Map I is spelled Fords of the Isen, Map II Fords of Isen.
-Golf of Line
double space before 'the golf' and 'the golf' should have capital?
-Lorien
Misses map info (camps, lairs etc.)
-Midgewater Marshes
Misses an empty line between description and info
-Tournament Hills
Has double description of Barrow-wights in the Lairs
-The Last Bridge
Middle-earth spelled as Middleearth
-Old Forest
double space before 'on his journey'
-Rhun's vastness
Vastness with Capital V? Weird line break (enter)
-Dunharrow
Has double map info
-Edain test map
Test Map with capital letters?
-East-Ithilien
No empty line between description and map info
-Mission: Conquer and Hold
There's a 'Notice:' but it's not very clear if it's meant for the audience; is it instruction how to order players?
-Northern Ithilien
Has double map info
-The river Greflood
River with capital R and should be Greyflood?
-Stonewain Valley
Has a floating quotation mark at the end of the description
-Edoras
In is spelled with capital (shouldn't be), and shouldn't golden hall be in capital letters as it's the name of a specific place/building.
-Ringlo's plains
Plains with capital? Middleearth missing hyphen, Expansion Points has double colons and after Outposts there's an 'und' instead of 'and'

So far from what caught my eye. Especially concerning certain capitalisations they might just as much be intentional, but I wanted to point it out regardless :)
Kudos and thanks for all the amazing work!
« Letzte Änderung: 24. Okt 2020, 14:36 von Gnomi »

Mr.Todd

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Re: Map-specific Bugs
« Antwort #19 am: 18. Okt 2020, 20:17 »
Hello there, I've found a bug in the latest patch, 4.5.4, it's on the map "Naith of Lorien"
Reinforcements of Rhun and Harad does not appear on the map, even with a lot a command points.
« Letzte Änderung: 24. Okt 2020, 14:36 von Gnomi »

Palpou

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Re: Map-specific Bugs
« Antwort #20 am: 3. Nov 2020, 21:26 »
Eastfold.
Imladris left down corner.
Mordor right up corner.
Once he killed Gollum and take the Ring, the game crashed.

First occurence. I'll try again later.

Dozy150

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Re: Map-specific Bugs
« Antwort #21 am: 18. Nov 2020, 16:52 »
Stonewain Valley appears to be bugged. When playing with 2 players, the second players base won't spawn and will get killed at game start.

Jeans

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Re: Map-specific Bugs
« Antwort #22 am: 25. Nov 2020, 02:55 »
Hello ! I'v been playing War of the Ring, and in some maps the game doesn't ends. I'd kill every visible force and take every building, but the game goes on. I noticed some units are outside the edge of the map and they arrive only when you get close to that edge. 

-On Dagorlad, after some time, a mumakil comes from the edge on North, I kill it, and no victory screen. Then another one arrives 15 minutes later from that same edge (I took a screenshot, but can't post it here). I also found random units stuck in a mountain on the right of that spot

- I don't remember wich map(Maybe Old Brown Lands), but, again, after killing everyone and taking every structure plot, the game doesn't ends. There would only be Sauron's whisper thing ( I think it's a power ? ) after a while.

I noticed, once I concede, the graph shows that the enemy has a bigger army than me . My theory is that the A.I are building up forces outside of the map ?
« Letzte Änderung: 26. Nov 2020, 01:23 von Jeans »

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Re: Map-specific Bugs
« Antwort #23 am: 18. Dez 2020, 21:47 »
In Defend of Shire map when I build Dale Archer his commandset turns into Lorien Archer's. (Calas Caladhon guards and elven warriors looks upgradeable). And Druedains not disappears after wave is over. They are just staying there.

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Re: Map-specific Bugs
« Antwort #24 am: 20. Dez 2020, 13:38 »
In Defend the Shire map:

1) Haldir's Galadhrim can't be upgraded to normal Galadhrim, even I have enough cost to upgrade them
2) Haldir's Galadhrim has a broken texture.

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The_Necromancer0

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Re: Map-specific Bugs
« Antwort #25 am: 26. Jan 2021, 19:41 »
Dwarven outpost bug on Valley of Ered Luin:
Players was playing with:
- Mordor (player): top left
- Dwarves: top right
- Lothlorien: bottom right
- Angmar: bottom left

The dwarven bug was located in the bottom right corner of the map
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