[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
TiberiusOgden:
So Elrond skillset will look something like this:
1) Loud waters fury
Water blast in targeting area
3) Elrond's advice
Small amount of experience to hero
5) Armour of high elves
Passive ability - bonus effect for friendly units
7) Mount/dismount
Lord of Imladris is able to ride a horse
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
Abilities are the same like in the previous version and probably will be the same in the current version. Change is only for level 7 (horse) and former spell on level seven is moved to level 10.
Many arguments for that are above. :)
Walküre:
--- Zitat von: TiberiusOgden am 15. Jul 2015, 22:34 ---
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
--- Ende Zitat ---
Yes, this is the right purpose, the focus (level 10 ability) will be on his Restoration/Healing ability and nature, as Tolkien describes Rivendell, already in 'The Hobbit', as a calm shelter and place of recovering :)
--- Zitat ---"His house was perfect whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking best, nor a pleasant mixture of them all. Evil things did not come into that valley." (The Hobbit, Chapter 3)
--- Ende Zitat ---
LORE ACCURACY first :)
Tienety:
--- Zitat von: TiberiusOgden am 15. Jul 2015, 22:34 ---So Elrond skillset will look something like this:
1) Loud waters fury
Water blast in targeting area
3) Elrond's advice
Small amount of experience to hero
5) Armour of high elves
Passive ability - bonus effect for friendly units
7) Mount/dismount
Lord of Imladris is able to ride a horse
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
Abilities are the same like in the previous version and probably will be the same in the current version. Change is only for level 7 (horse) and former spell on level seven is moved to level 10.
Many arguments for that are above. :)
--- Ende Zitat ---
I like this idea. I think that vilya's ability with healing effect is more suitable for him. Also, It would be nice to have Elrond on horse like in hobbit movie. (**)
Gandalf The Gray:
--- Zitat ---Yes, that's my proposal, but on level 10 should be his Dol Guldur armour. I think that three outfits are quite sufficient and suitable for him. Either way it will be unique. You are talking about four variations and it's quite a lot
--- Ende Zitat ---
you have a point its a lot
ziqing:
It is mentioned in The Silmarillion that Celebrimbor had forged the Three in order to heal and to preserve, rather than to enhance the strengths of each individual bearer, unlike the seven and the nine.
I don't know, I think I basically disagree with your interpretion of the three rings, in the book the three ring is forged so that Noldor and other Elves from the west could remain living in the middle earth against the will of Valar, it is subtle and global influence. But it seems you would rather make them directly related to battle, which go directly against the lore. But I won't argue more on that anymore.
Back to the game, Elrond's healing power doesn't originate from Vilya, he himself is the greatest healer of middle earth. And deleting his final tornado power just for a "mounted/dismounted" toggle? I do not like it one bit. Who will be the massive killer of Imladris then? And I am pretty sure Elrond will fight along side Imladris heavy infantry 95% time on foot, that "mounted/dismounted" toggle is meaningless, just like the mounted ability of Aragorn. Almost all human and elves in Middle earth know how to ride a horse, that doesn't mean we need to give a mounted ability to everyone just to take a precious power slot unless it serves a tactical need.
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